Originally reported by @damirecek on the roadmap thread (#46), moved here so it can be tracked as a proper bug. Reported against v1.2.5.2, singleplayer, on a TV at 1080p/4K.
There are three separate problems in the original report:
1. Savegame corruption (highest priority)
After the UI glitch below occurs, the game can no longer be saved. It loops indefinitely or shows "Game could not be saved." The only recovery was removing the mod entirely and restoring from savegameBackup. The reporter suspects the script gets stuck in a Lua loop during initialization or language verification, which blocks the save engine.
The save hook is wrapped in pcall, so it should not block the base-game save pipeline. If a Lua loop or repeated error is firing during init at the same time as a save attempt, that could still explain it. Needs a full log.txt (all [NPC Favor] lines) from an affected session to reproduce.
2. Tiny / low-contrast settings panel on TV and 4K
The Favor HUD / settings window shows tiny, hard-to-read text with light-gray-on-white contrast that is unreadable on a TV from a distance. favorHudScale sizes the HUD but does not affect the settings panel itself.
Tracked on the roadmap as a short-term item: add a panel scale and/or contrast option. Workaround for the HUD only: raise favorHudScale (try 1.5 to 2.0).
3. Language forced to English despite Czech game setting
The mod ignored the Czech (cs) localization and forced English after updating to v1.2.5.2. Editing <language>cs</language> in the XML did nothing. Czech is supported (translations/lang_cz.xml ships in the mod), so this looks like a v1.2.5.2-specific regression in the language-loading path.
Reportedly addressed in v1.2.5.3. Needs confirmation from an affected user on the current release.
Asks from the reporter
- A text/background contrast option for TV players
- Fix the save-blocking issue
Status / next steps
Originally reported by @damirecek on the roadmap thread (#46), moved here so it can be tracked as a proper bug. Reported against v1.2.5.2, singleplayer, on a TV at 1080p/4K.
There are three separate problems in the original report:
1. Savegame corruption (highest priority)
After the UI glitch below occurs, the game can no longer be saved. It loops indefinitely or shows "Game could not be saved." The only recovery was removing the mod entirely and restoring from
savegameBackup. The reporter suspects the script gets stuck in a Lua loop during initialization or language verification, which blocks the save engine.The save hook is wrapped in
pcall, so it should not block the base-game save pipeline. If a Lua loop or repeated error is firing during init at the same time as a save attempt, that could still explain it. Needs a fulllog.txt(all[NPC Favor]lines) from an affected session to reproduce.2. Tiny / low-contrast settings panel on TV and 4K
The Favor HUD / settings window shows tiny, hard-to-read text with light-gray-on-white contrast that is unreadable on a TV from a distance.
favorHudScalesizes the HUD but does not affect the settings panel itself.Tracked on the roadmap as a short-term item: add a panel scale and/or contrast option. Workaround for the HUD only: raise
favorHudScale(try 1.5 to 2.0).3. Language forced to English despite Czech game setting
The mod ignored the Czech (
cs) localization and forced English after updating to v1.2.5.2. Editing<language>cs</language>in the XML did nothing. Czech is supported (translations/lang_cz.xmlships in the mod), so this looks like a v1.2.5.2-specific regression in the language-loading path.Reportedly addressed in v1.2.5.3. Needs confirmation from an affected user on the current release.
Asks from the reporter
Status / next steps
log.txtfrom an affected session)