Love what your team has come up with and excited to get to use it and watch it evolve. I have always used FS25_ContractorMod. It gives me more of a management style of play that is addicting. I set each worker up with their own vehicles and give them "houses" (i just park them at what a in map house). Any way there is a lot of role play involved and keeps me entertained and coming back.
Your mod fills the loneliness void of the game but can you see a way of integrating the contractor mod or something similar with some management or a way to hire and control, just use as a worker? If so could we go as far as picking uniforms, etc.
Just a thought, either way keep up the amazing work on these scripts. I just made on for native strobes and it kicked my butt. I ended up settling with what I got. So koodoos for getting this put together!
Love what your team has come up with and excited to get to use it and watch it evolve. I have always used FS25_ContractorMod. It gives me more of a management style of play that is addicting. I set each worker up with their own vehicles and give them "houses" (i just park them at what a in map house). Any way there is a lot of role play involved and keeps me entertained and coming back.
Your mod fills the loneliness void of the game but can you see a way of integrating the contractor mod or something similar with some management or a way to hire and control, just use as a worker? If so could we go as far as picking uniforms, etc.
Just a thought, either way keep up the amazing work on these scripts. I just made on for native strobes and it kicked my butt. I ended up settling with what I got. So koodoos for getting this put together!