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Compatibility Suggestions #10
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I can look into adding those. I think when I was looking at it before there wasn't an easy way to add compatibility without doing it through code, but I can look again. |
Yeah I figured it was probably a headache to try to config that but it might help avoid having to hardcode every time there's another mod with another block to access |
I figured that items were easy enough to just be used normally but I can add that functionality too. |
@Ultimushadow Items are next on todo |
Perfect, I'll test out some more modded blocks soon and see if there are any bugs to iron out! |
Alright, here are a couple blocks I've found don't work with the new system:
The first two don't give any error when clicked in the log, the last one does though because DungeonZ adds a right click with a Dungeon Compass. Honestly I'm more confused with the first two, the Safe is understandable maybe because of the use of a key item but the Sack is just a 9 slot Shulker Box. Do you have a check to see if the block uses an inventory to prevent issues? I tried various other blocks that I know shouldn't work and they all had inventory. Here are items that DO work in case it matters:
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The enchanting table actually should change depending on the number of bookshelves around you. The scribing table should as well and is a bug if it doesn't. By implementing the default handler I passed all decision making about what blocks are allowed to open to the mod users. It is easier for mod users to not add blocks to the config than it is for me to disallow each individual block that shouldn't be used. However, I did add a warning to the Modrinth page about the possibility of voiding contents. Try this version https://modrinth.com/mod/clickopener/version/3.0.1+1.20.1. It adds compatibility for the sack from Supplementaries. The safe is still a work in progress. |
You know what, I actually never tested it because I assumed it just wouldn't work, it does work, thanks for the heads up! |
Version 4.0.0 should work for most things now. It includes support for items so the dungeon compass works, but I didn't test the Item Filter from Interactive. |
Hello, I was wondering if you could look into the following blocks from their respective mods:
By the way, could you tell me how you add this compat settings with these other mods? Are you just looking for an item to click on and the gui event it calls? Is there a way to more easily add modded guis into this via a config or is it complicated enough that it should just be hardcoded? Thanks!
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