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Fix: JA++ crashing with large skin packs #408
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Appears to be a string function call with a null pointer. @Razish or possibly @EpicLoyd will have to investigate more. |
Thanks. It was working perfectly before, but today I decided to go and update both JA++ and OpenJK. Something I haven't done since last October. OpenJK opens fine by itself, but JA++ will not. |
It's going to be an issue with one of these PK3s:
Can you find out which one and send it my way to fix it up? |
How? Remove them one at a time? They all worked fine before. I removed them all and yeah, it now boots. So I should just re-add them one at a time? Alright, I went through time, re-adding until it stopped booting. Kotorpack_v.8.0_CompleteEdition.pk3 seems to be the issue. It worked with an earlier OpenJK + JA++, I wonder why not now? |
Hmph. I just tried using that PK3 and it worked fine. It may just be a size limit/overflow. EDIT: I got it to crash with a similar stack trace on release builds with Spanki's packs (sith+jedi) and KotOR pack. Doesn't crash on debug builds. Let me try a couple things... EDIT2: 1) it only happens when optimisations are enabled (not in debug builds) |
Didn't really understand all that. |
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