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Update README for v3.2.1
This change also includes a small tweak to the website style -- I've changed the background from pure white to a warm very-light gray.
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README.md

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Project Status
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---------------
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We released [v3.2.0][] on 2020 July 18. Lots of changes; you can jump to the release for more
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information. This release focused on books 1 and 2, with new rendered images throughout.
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We released a new set of small patches with [v3.2.1][] (2020-10-02). We're currently working on
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v3.2.2 and v3.3.0.
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Our current focus is on v3.3.0, which will focus on book 3, _Ray Tracing: The Rest of Your Life_.
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If you have a change you'd like to contribute, [please see our contribution
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guidelines][CONTRIBUTING].
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Directory Structure
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Source Code
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-----------
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### Intent
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This repository is not meant to act as its own tutorial. The source presented here is provided so
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you can compare your work when progressing through the book. We strongly recommend reading and
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following along with the book to understand the source.
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This repository is not meant to act as its own tutorial. The source is provided so you can compare
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your work when progressing through the book. We strongly recommend reading and following along with
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the book to understand the source. Ideally, you'll be developing your own implmentation as you go,
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in order to deeply understand how a raytracer works.
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### Downloading The Source Code
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The [GitHub home][] for this project contains all source and documentation associated with the _Ray
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### Implementations in Other Languages
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The _Ray Tracing in One Weekend_ series has a long history of implementations in other programming
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languages (see [_Implementations in Other Languages_][implementations]), and across all three
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primary operating systems. Feel free to add your own implementation to the list!
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languages (see [_Implementations in Other Languages_][implementations]), and across different
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operating systems. Feel free to add your own implementation to the list!
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### Branches
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The `master` branch contains the latest released assets. All ongoing development, with all of the
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latest changes, can be found in the `dev-patch`, `dev-minor`, and `dev-major` branches. We try to
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keep CHANGELOG.md up to date, so you can easily browse what's new in each development branch.
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The `master` branch contains the latest released (and live) assets. All ongoing development, with
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all of the latest changes, can be found in the `dev-patch`, `dev-minor`, and `dev-major` branches.
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We try to keep CHANGELOG.md up to date, so you can easily browse what's new in each development
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branch.
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Building and Running
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[GitHub home]: https://github.com/RayTracing/raytracing.github.io/
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[ImageMagick]: https://imagemagick.org/
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[implementations]: https://github.com/RayTracing/raytracing.github.io/wiki/Implementations-in-Other-Languages
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[v3.2.0]: https://github.com/RayTracing/raytracing.github.io/releases/tag/v3.2.0
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[v3.2.1]: https://github.com/RayTracing/raytracing.github.io/releases/tag/v3.2.1
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[web1]: https://raytracing.github.io/books/RayTracingInOneWeekend.html
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[web2]: https://raytracing.github.io/books/RayTracingTheNextWeek.html
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[web3]: https://raytracing.github.io/books/RayTracingTheRestOfYourLife.html

style/website.css

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margin: 3em 8%;
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font-family: Helvetica, Arial, sans-serif;
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color: black;
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background: #f0eeec;
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}
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