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Interaction System
Thane5 edited this page Jan 29, 2023
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- NPCs (Start Conversation)
- Doors (Load another Scene)
- Items (Add one specified type of objects to inventory. Depending on type, random amounts)
- Dead Bodies (Add gold or potions, sometimes special items)
- Switches (Generic interactions like pulling a lever, opening a chest. Can play a scene animation)
- Scene-interaction items (bloody bandage, keys)
- consumable items (Potions)
- Equip Weapon (Swords or flask of Lilandril)
- Show Map
- 1 Health Potion ("it's a health potion!")
- 1 Ironskin Potion ("A potion of ironskin!")
- 1 Stregnth Potion ("it's a strength potion!")
- 5 gold ("Five gold pieces!"
- 7 gold ("Seven gold pieces!")
- 10 gold ("Some gold. This should help!")
- 25 gold ("Ecxellent")
Guard loot is generated OnKilled. It appears to pick a random item of a list, not a numerical range of gold values.
Other characters can also drop special items, like that one pirate who drops a map of stros M'kai.
gold bags can contain any random integrer amount between 3-14.
No voiclines are played for Gold bags, or potions.