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Interaction System

Thane5 edited this page Jan 29, 2023 · 6 revisions

"Interact" function in Redguard

  • NPCs (Start Conversation)
  • Doors (Load another Scene)
  • Items (Add one specified type of objects to inventory. Depending on type, random amounts)
  • Dead Bodies (Add gold or potions, sometimes special items)
  • Switches (Generic interactions like pulling a lever, opening a chest. Can play a scene animation)

Inventory dependent interactions

  • Scene-interaction items (bloody bandage, keys)
  • consumable items (Potions)
  • Equip Weapon (Swords or flask of Lilandril)
  • Show Map

Dead Guard possible loot:

  • 1 Health Potion ("it's a health potion!")
  • 1 Ironskin Potion ("A potion of ironskin!")
  • 1 Stregnth Potion ("it's a strength potion!")
  • 5 gold ("Five gold pieces!"
  • 7 gold ("Seven gold pieces!")
  • 10 gold ("Some gold. This should help!")
  • 25 gold ("Ecxellent")

Guard loot is generated OnKilled. It appears to pick a random item of a list, not a numerical range of gold values.

Other characters can also drop special items, like that one pirate who drops a map of stros M'kai.

Bag of gold loot:

gold bags can contain any random integrer amount between 3-14.

No voiclines are played for Gold bags, or potions.

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