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If you map something out, triggering a stat update, and then map something else before the update completes, the mapping stats for that class can become inaccurate. This may cause the stat icon to flicker and not always settle on the correct icon once it stops.
The text was updated successfully, but these errors were encountered:
If you map something out, triggering a stat update, and then map something else before the update completes, the mapping stats for that class can become inaccurate. This may cause the stat icon to flicker and not always settle on the correct icon once it stops.
The text was updated successfully, but these errors were encountered: