diff --git a/docs/components/html/en-US/AddToInstrumentHistory.html b/docs/components/html/en-US/AddToInstrumentHistory.html index 2850decad..c26865a4e 100644 --- a/docs/components/html/en-US/AddToInstrumentHistory.html +++ b/docs/components/html/en-US/AddToInstrumentHistory.html @@ -6,7 +6,7 @@
-Use this widget as a container for other widgets.
Widget name. We reference the Widget within the project by its name, for example in the LVGL action. For each Widget, we must choose a unique name within the entire project. This field is optional and does not need to be set if we do not need to reference the Widget.
Alignment icons and component distribution. Alignment icons appear when two or more components are selected, and distribution icons appear when three or more components are selected.
+Use this widget as a container for other widgets.
Widget name. We reference the Widget within the project by its name, for example in the LVGL action. For each Widget, we must choose a unique name within the entire project. This field is optional and does not need to be set if we do not need to reference the Widget.
The name of the input group this widget belongs to.
Defines the order of widgets within group. This is similar to tabindex in HTML:
+Alignment icons and component distribution. Alignment icons appear when two or more components are selected, and distribution icons appear when three or more components are selected.
Icons for horizontal and vertical centering of widgets within a page or parent widget.
X position of the component in relation to the page or parent widget. It is set in pixels.
Hint: when setting the value of this property (as well as the Top
, Width
and Height
properties), simple mathematical expressions can be used. When we enter an expression and press enter, the expression will be evaluated and the result set as the value of this property. It is allowed to use +
, -
, *
and /
operators in expressions. Brackets can also be used.
The children of an object can be snapped according to specific rules when scrolling ends.
+An object can align snapped children in four ways:
+The children of an object can be snapped according to specific rules when scrolling ends.
+An object can align snapped children in four ways:
+Toggled or checked state.
Here we can choose whether the Checked
state will be calculated from the Expression or not.
Disabled state
Here we can choose whether the Disabled
state will be calculated from the Expression or not.
Focused via keypad or encoder or clicked via touchpad/mouse.
Focused via keypad or encoder but not via touchpad/mouse
Being pressed.
List of event handler definitions. During execution, the widget can generate certain events (e.g. the CLICKED
event is generated when the touchscreen is pressed and released within the Widget) and through this list we can specify the method of event processing. We must define these properties for each event handler:
Event
– Event that is processed, e.g. CLICKED
.It is used to group several Widgets, and it is used when we want to additionally organize a page that contains a large number of Widgets or if we want to perform some operation on several Widgets at once, e.g. hide using the Hidden
flag of the Panel. When the Widget is inside the Panel, then its left and top coordinates are relative to the left and top of the Panel, which means that when the Panel is moved, all the Widgets inside it are also moved. Widgets are added to the Panel via the Widgets Structure panel using drag and drop.
Widget name. We reference the Widget within the project by its name, for example in the LVGL action. For each Widget, we must choose a unique name within the entire project. This field is optional and does not need to be set if we do not need to reference the Widget.
Alignment icons and component distribution. Alignment icons appear when two or more components are selected, and distribution icons appear when three or more components are selected.
+It is used to group several Widgets, and it is used when we want to additionally organize a page that contains a large number of Widgets or if we want to perform some operation on several Widgets at once, e.g. hide using the Hidden
flag of the Panel. When the Widget is inside the Panel, then its left and top coordinates are relative to the left and top of the Panel, which means that when the Panel is moved, all the Widgets inside it are also moved. Widgets are added to the Panel via the Widgets Structure panel using drag and drop.
Widget name. We reference the Widget within the project by its name, for example in the LVGL action. For each Widget, we must choose a unique name within the entire project. This field is optional and does not need to be set if we do not need to reference the Widget.
The name of the input group this widget belongs to.
Defines the order of widgets within group. This is similar to tabindex in HTML:
+Alignment icons and component distribution. Alignment icons appear when two or more components are selected, and distribution icons appear when three or more components are selected.
Icons for horizontal and vertical centering of widgets within a page or parent widget.
X position of the component in relation to the page or parent widget. It is set in pixels.
Hint: when setting the value of this property (as well as the Top
, Width
and Height
properties), simple mathematical expressions can be used. When we enter an expression and press enter, the expression will be evaluated and the result set as the value of this property. It is allowed to use +
, -
, *
and /
operators in expressions. Brackets can also be used.
The children of an object can be snapped according to specific rules when scrolling ends.
+An object can align snapped children in four ways:
+The children of an object can be snapped according to specific rules when scrolling ends.
+An object can align snapped children in four ways:
+Toggled or checked state.
Here we can choose whether the Checked
state will be calculated from the Expression or not.
Disabled state
Here we can choose whether the Disabled
state will be calculated from the Expression or not.
Focused via keypad or encoder or clicked via touchpad/mouse.
Focused via keypad or encoder but not via touchpad/mouse
Being pressed.
List of event handler definitions. During execution, the widget can generate certain events (e.g. the CLICKED
event is generated when the touchscreen is pressed and released within the Widget) and through this list we can specify the method of event processing. We must define these properties for each event handler:
Event
– Event that is processed, e.g. CLICKED
.Use this Widget to show that some operation is in progress or something is loading, etc.
Widget name. We reference the Widget within the project by its name, for example in the LVGL action. For each Widget, we must choose a unique name within the entire project. This field is optional and does not need to be set if we do not need to reference the Widget.
Alignment icons and component distribution. Alignment icons appear when two or more components are selected, and distribution icons appear when three or more components are selected.
+Use this Widget to show that some operation is in progress or something is loading, etc.
Widget name. We reference the Widget within the project by its name, for example in the LVGL action. For each Widget, we must choose a unique name within the entire project. This field is optional and does not need to be set if we do not need to reference the Widget.
The name of the input group this widget belongs to.
Defines the order of widgets within group. This is similar to tabindex in HTML:
+Alignment icons and component distribution. Alignment icons appear when two or more components are selected, and distribution icons appear when three or more components are selected.
Icons for horizontal and vertical centering of widgets within a page or parent widget.
X position of the component in relation to the page or parent widget. It is set in pixels.
Hint: when setting the value of this property (as well as the Top
, Width
and Height
properties), simple mathematical expressions can be used. When we enter an expression and press enter, the expression will be evaluated and the result set as the value of this property. It is allowed to use +
, -
, *
and /
operators in expressions. Brackets can also be used.
The children of an object can be snapped according to specific rules when scrolling ends.
+An object can align snapped children in four ways:
+The children of an object can be snapped according to specific rules when scrolling ends.
+An object can align snapped children in four ways:
+Toggled or checked state.
Here we can choose whether the Checked
state will be calculated from the Expression or not.
Disabled state
Here we can choose whether the Disabled
state will be calculated from the Expression or not.
Focused via keypad or encoder or clicked via touchpad/mouse.
Focused via keypad or encoder but not via touchpad/mouse
Being pressed.
List of event handler definitions. During execution, the widget can generate certain events (e.g. the CLICKED
event is generated when the touchscreen is pressed and released within the Widget) and through this list we can specify the method of event processing. We must define these properties for each event handler:
Event
– Event that is processed, e.g. CLICKED
.This widget should be used as a child of Tabview widget. See Tabview widget for the more details.
The name of the tab.
Here we can choose whether the Name
property will be calculated from the Expression.
Widget name. We reference the Widget within the project by its name, for example in the LVGL action. For each Widget, we must choose a unique name within the entire project. This field is optional and does not need to be set if we do not need to reference the Widget.
Alignment icons and component distribution. Alignment icons appear when two or more components are selected, and distribution icons appear when three or more components are selected.
+This widget should be used as a child of Tabview widget. See Tabview widget for the more details.
The name of the tab.
Here we can choose whether the Name
property will be calculated from the Expression.
Widget name. We reference the Widget within the project by its name, for example in the LVGL action. For each Widget, we must choose a unique name within the entire project. This field is optional and does not need to be set if we do not need to reference the Widget.
The name of the input group this widget belongs to.
Defines the order of widgets within group. This is similar to tabindex in HTML:
+Alignment icons and component distribution. Alignment icons appear when two or more components are selected, and distribution icons appear when three or more components are selected.
Icons for horizontal and vertical centering of widgets within a page or parent widget.
X position of the component in relation to the page or parent widget. It is set in pixels.
Hint: when setting the value of this property (as well as the Top
, Width
and Height
properties), simple mathematical expressions can be used. When we enter an expression and press enter, the expression will be evaluated and the result set as the value of this property. It is allowed to use +
, -
, *
and /
operators in expressions. Brackets can also be used.
The children of an object can be snapped according to specific rules when scrolling ends.
+An object can align snapped children in four ways:
+The children of an object can be snapped according to specific rules when scrolling ends.
+An object can align snapped children in four ways:
+Toggled or checked state.
Here we can choose whether the Checked
state will be calculated from the Expression or not.
Disabled state
Here we can choose whether the Disabled
state will be calculated from the Expression or not.
Focused via keypad or encoder or clicked via touchpad/mouse.
Focused via keypad or encoder but not via touchpad/mouse
Being pressed.
List of event handler definitions. During execution, the widget can generate certain events (e.g. the CLICKED
event is generated when the touchscreen is pressed and released within the Widget) and through this list we can specify the method of event processing. We must define these properties for each event handler:
Event
– Event that is processed, e.g. CLICKED
.