Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

How did you get SendTileSquare to work on tshock servers? #40

Open
KingXjjj opened this issue Jul 27, 2022 · 4 comments
Open

How did you get SendTileSquare to work on tshock servers? #40

KingXjjj opened this issue Jul 27, 2022 · 4 comments

Comments

@KingXjjj
Copy link

No description provided.

@Qiu233
Copy link
Owner

Qiu233 commented Jul 30, 2022

I didn't do anything special. Only a call to this function I guess.

@KingXjjj
Copy link
Author

KingXjjj commented Jul 31, 2022

I didn't do anything special. Only a call to this function I guess.

That's weird, when I call SendTileSquare it doesn't work on all servers like yours does. My tiles get deleted right as they get placed. Also why don't you include SendTileSquare in the SquareTileFrame for loop? I notice that not having it included in the for loop causes you to lag out when pasting a lot of tiles in multiplayer.

@Qiu233
Copy link
Owner

Qiu233 commented Aug 5, 2022

wait, I must remind that the "Schematics" of this hack does not work in TShock server.

@KingXjjj
Copy link
Author

KingXjjj commented Aug 7, 2022

wait, I must remind that the "Schematics" of this hack does not work in TShock server.

I don't know about that. Seems to be functional on most TShock servers.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants