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When I come to the PyO3 frontpage, having never seen PyO3 before, my first questions are "how is this different from rust-cpython?" and "Why would I want to use this instead?"
So far, all I've been able to determine is:
- Judging by Compile with stable rust #5 and my experience using rust-cpython on stable, this adds a dependency on nightly Rust.
- This uses attributes rather than macros
- I don't remember the list of
ToPyObjectimpls being this long in rust-cpython.
It'd be a good idea to add a blurb to the README explaining:
- What motivated the fork (ie. how PyO3's goals differ from rust-cpython's)
- What PyO3 does better
- What PyO3 does worse (ie. successfully compiling on stable)
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