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configure.py
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#!/usr/bin/env python3
###
# Generates build files for the project.
# This file also includes the project configuration,
# such as compiler flags and the object matching status.
#
# Usage:
# python3 configure.py
# ninja
#
# Append --help to see available options.
###
import sys
import argparse
from pathlib import Path
from tools.project import (
Object,
ProjectConfig,
calculate_progress,
generate_build,
is_windows,
)
# Game versions
DEFAULT_VERSION = 0
VERSIONS = [
"GM8E01", # 0
]
if len(VERSIONS) > 1:
versions_str = ", ".join(VERSIONS[:-1]) + f" or {VERSIONS[-1]}"
else:
versions_str = VERSIONS[0]
parser = argparse.ArgumentParser()
parser.add_argument(
"mode",
default="configure",
help="configure or progress (default: configure)",
nargs="?",
)
parser.add_argument(
"--version",
dest="version",
default=VERSIONS[DEFAULT_VERSION],
help=f"version to build ({versions_str})",
)
parser.add_argument(
"--build-dir",
dest="build_dir",
type=Path,
default=Path("build"),
help="base build directory (default: build)",
)
parser.add_argument(
"--compilers",
dest="compilers",
type=Path,
help="path to compilers (optional)",
)
parser.add_argument(
"--map",
dest="map",
action="store_true",
help="generate map file(s)",
)
parser.add_argument(
"--debug",
dest="debug",
action="store_true",
help="build with debug info (non-matching)",
)
if not is_windows():
parser.add_argument(
"--wrapper",
dest="wrapper",
type=Path,
help="path to wibo or wine (optional)",
)
parser.add_argument(
"--build-dtk",
dest="build_dtk",
type=Path,
help="path to decomp-toolkit source (optional)",
)
parser.add_argument(
"--sjiswrap",
dest="sjiswrap",
type=Path,
help="path to sjiswrap.exe (optional)",
)
parser.add_argument(
"--verbose",
dest="verbose",
action="store_true",
help="print verbose output",
)
args = parser.parse_args()
config = ProjectConfig()
config.version = args.version.upper()
if config.version not in VERSIONS:
sys.exit(f"Invalid version '{config.version}', expected {versions_str}")
version_num = VERSIONS.index(config.version)
# Apply arguments
config.build_dir = args.build_dir
config.build_dtk_path = args.build_dtk
config.compilers_path = args.compilers
config.debug = args.debug
config.generate_map = args.map
config.sjiswrap_path = args.sjiswrap
if not is_windows():
config.wrapper = args.wrapper
# Tool versions
config.compilers_tag = "1"
config.dtk_tag = "v0.5.6"
config.sjiswrap_tag = "v1.1.1"
config.wibo_tag = "0.6.3"
# Project
config.config_path = Path("config") / config.version / "config.yml"
config.check_sha_path = Path("config") / config.version / "build.sha1"
config.ldflags = [
"-fp hardware",
"-nodefaults",
]
# Base flags, common to most GC/Wii games.
# Generally leave untouched, with overrides added below.
cflags_base = [
"-nodefaults",
"-proc gekko",
"-align powerpc",
"-enum int",
"-fp hardware",
"-Cpp_exceptions off",
# "-W all",
"-O4,p",
#"-g",
"-inline auto",
'-pragma "cats off"',
'-pragma "warn_notinlined off"',
"-maxerrors 1",
"-nosyspath",
"-RTTI off",
"-fp_contract on",
"-str reuse",
"-i include",
"-i libc",
f"-DVERSION={version_num}",
#"-D_DEBUG=1",
]
# Debug flags
if config.debug:
cflags_base.extend(["-sym on", "-DDEBUG=1"])
else:
cflags_base.append("-DNDEBUG=1")
# Metrowerks library flags
cflags_runtime = [
*cflags_base,
"-use_lmw_stmw on",
"-str reuse,pool,readonly",
"-gccinc",
"-common off",
"-inline auto",
]
# REL flags
cflags_rel = [
*cflags_base,
"-sdata 0",
"-sdata2 0",
]
config.linker_version = "GC/1.3.2"
# Helper function for Dolphin libraries
def DolphinLib(lib_name, objects):
return {
"lib": lib_name,
"mw_version": "GC/1.2.5n",
"cflags": cflags_base,
"host": False,
"objects": objects,
}
# Helper function for REL script objects
def Rel(lib_name, objects):
return {
"lib": lib_name,
"mw_version": "GC/1.3.2",
"cflags": cflags_rel,
"host": True,
"objects": objects,
}
Matching = True
NonMatching = False
config.warn_missing_config = True
config.warn_missing_source = False
config.libs = [
{
"lib": "Runtime.PPCEABI.H",
"mw_version": config.linker_version,
"cflags": cflags_runtime,
"host": False,
"objects": [
Object(NonMatching, "Runtime.PPCEABI.H/global_destructor_chain.c"),
Object(NonMatching, "Runtime.PPCEABI.H/__init_cpp_exceptions.cpp"),
],
},
DolphinLib(
"card",
[
Object(Matching, "Dolphin/card/CARDBios.c"),
Object(Matching, "Dolphin/card/CARDUnlock.c"),
Object(Matching, "Dolphin/card/CARDRdwr.c"),
Object(Matching, "Dolphin/card/CARDBlock.c"),
Object(Matching, "Dolphin/card/CARDDir.c"),
Object(Matching, "Dolphin/card/CARDCheck.c"),
Object(Matching, "Dolphin/card/CARDMount.c"),
Object(Matching, "Dolphin/card/CARDFormat.c"),
Object(Matching, "Dolphin/card/CARDOpen.c"),
Object(Matching, "Dolphin/card/CARDCreate.c"),
Object(Matching, "Dolphin/card/CARDRead.c"),
Object(NonMatching, "Dolphin/card/CARDWrite.c"),
Object(NonMatching, "Dolphin/card/CARDDelete.c"),
Object(NonMatching, "Dolphin/card/CARDStat.c"),
Object(NonMatching, "Dolphin/card/CARDRename.c"),
Object(NonMatching, "Dolphin/card/CARDStatEx.c"),
Object(NonMatching, "Dolphin/card/CARDRaw.c"),
Object(NonMatching, "Dolphin/card/CARDNet.c"),
Object(NonMatching, "Dolphin/card/CARDErase.c"),
Object(NonMatching, "Dolphin/card/CARDProgram.c"),
],
),
]
if args.mode == "configure":
# Write build.ninja and objdiff.json
generate_build(config)
elif args.mode == "progress":
# Print progress and write progress.json
config.progress_each_module = args.verbose
calculate_progress(config)
else:
sys.exit("Unknown mode: " + args.mode)