diff --git a/FloatTool.sln b/FloatTool.sln index d100a89..3311157 100644 --- a/FloatTool.sln +++ b/FloatTool.sln @@ -3,7 +3,9 @@ Microsoft Visual Studio Solution File, Format Version 12.00 # Visual Studio Version 17 VisualStudioVersion = 17.1.32203.90 MinimumVisualStudioVersion = 10.0.40219.1 -Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "FloatTool", "FloatTool\FloatTool.csproj", "{B1434F55-DAE9-4CC5-9460-8D20D29D1802}" +Project("{9A19103F-16F7-4668-BE54-9A1E7A4F7556}") = "FloatTool", "FloatTool\FloatTool.csproj", "{B1434F55-DAE9-4CC5-9460-8D20D29D1802}" +EndProject +Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "ItemsParser", "ItemsParser\ItemsParser.csproj", "{C5DE4078-D17D-45F7-95DC-C60747F8AABA}" EndProject Global GlobalSection(SolutionConfigurationPlatforms) = preSolution @@ -15,6 +17,10 @@ Global {B1434F55-DAE9-4CC5-9460-8D20D29D1802}.Debug|Any CPU.Build.0 = Debug|Any CPU {B1434F55-DAE9-4CC5-9460-8D20D29D1802}.Release|Any CPU.ActiveCfg = Release|Any CPU {B1434F55-DAE9-4CC5-9460-8D20D29D1802}.Release|Any CPU.Build.0 = Release|Any CPU + {C5DE4078-D17D-45F7-95DC-C60747F8AABA}.Debug|Any CPU.ActiveCfg = Debug|Any CPU + {C5DE4078-D17D-45F7-95DC-C60747F8AABA}.Debug|Any CPU.Build.0 = Debug|Any CPU + {C5DE4078-D17D-45F7-95DC-C60747F8AABA}.Release|Any CPU.ActiveCfg = Release|Any CPU + {C5DE4078-D17D-45F7-95DC-C60747F8AABA}.Release|Any CPU.Build.0 = Release|Any CPU EndGlobalSection GlobalSection(SolutionProperties) = preSolution HideSolutionNode = FALSE diff --git a/FloatTool/Assets/SkinList.json b/FloatTool/Assets/SkinList.json index abc837c..fb445fb 100644 --- a/FloatTool/Assets/SkinList.json +++ b/FloatTool/Assets/SkinList.json @@ -1,8129 +1,7072 @@ [ { - "Name":"M4A1-S | Printstream", - "Rarity":"Covert", - "MinWear": 0.00, - "MaxWear": 0.80, - "Case":"Operation Broken Fang", - "IsLowest":false, - "IsHighest":true - }, - { - "Name":"Glock-18 | Neo-Noir", - "Rarity":"Covert", - "MinWear": 0.00, - "MaxWear": 1.00, - "Case":"Operation Broken 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"Classified", + "Skins": [ + { + "Name": "M4A1-S | Master Piece", + "Rarity": "Classified", + "MinWear": 0.0, + "MaxWear": 1.0 + }, + { + "Name": "USP-S | Road Rash", + "Rarity": "Restricted", + "MinWear": 0.0, + "MaxWear": 1.0 + }, + { + "Name": "AWP | Pink DDPAT", + "Rarity": "Restricted", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "CZ75-Auto | Nitro", + "Rarity": "Mil-Spec", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "SSG 08 | Detour", + "Rarity": "Mil-Spec", + "MinWear": 0.0, + "MaxWear": 0.43 + }, + { + "Name": "XM1014 | VariCamo Blue", + "Rarity": "Mil-Spec", + "MinWear": 0.0, + "MaxWear": 0.5 + }, + { + "Name": "Glock-18 | Night", + "Rarity": "Industrial", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "Desert Eagle | Urban DDPAT", + "Rarity": "Industrial", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "MP7 | Gunsmoke", + "Rarity": "Industrial", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "P2000 | Grassland", + "Rarity": "Industrial", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "MP9 | Storm", + "Rarity": "Consumer", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "Sawed-Off | Sage Spray", + "Rarity": "Consumer", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "M249 | Contrast Spray", + "Rarity": "Consumer", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "MAG-7 | Storm", + "Rarity": "Consumer", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "UMP-45 | Scorched", + "Rarity": "Consumer", + "MinWear": 0.06, + "MaxWear": 0.8 + } + ] + }, + { + "Name": "The Rising Sun Collection", + "CanBeStattrak": false, + "LowestRarity": "Consumer", + "HighestRarity": "Covert", + "Skins": [ + { + "Name": "AUG | Akihabara Accept", + "Rarity": "Covert", + "MinWear": 0.0, + "MaxWear": 1.0 + }, + { + "Name": "AK-47 | Hydroponic", + "Rarity": "Classified", + "MinWear": 0.0, + "MaxWear": 0.8 + }, + { + "Name": "Five-SeveN | Neon Kimono", + "Rarity": "Restricted", + "MinWear": 0.0, + "MaxWear": 0.8 + }, + { + "Name": "Desert Eagle | Sunset Storm 弐", + "Rarity": "Restricted", + "MinWear": 0.0, + "MaxWear": 0.75 + }, + { + "Name": "M4A4 | Daybreak", + "Rarity": "Restricted", + "MinWear": 0.0, + "MaxWear": 0.6 + }, + { + "Name": "Desert Eagle | Sunset Storm 壱", + "Rarity": "Restricted", + "MinWear": 0.0, + "MaxWear": 0.75 + }, + { + "Name": "MAG-7 | Counter Terrace", + "Rarity": "Mil-Spec", + "MinWear": 0.0, + "MaxWear": 0.65 + }, + { + "Name": "Tec-9 | Terrace", + "Rarity": "Mil-Spec", + "MinWear": 0.0, + "MaxWear": 1.0 + }, + { + "Name": "Galil AR | Aqua Terrace", + "Rarity": "Mil-Spec", + "MinWear": 0.0, + "MaxWear": 0.7 + }, + { + "Name": "P250 | Crimson Kimono", + "Rarity": "Industrial", + "MinWear": 0.0, + "MaxWear": 0.8 + }, + { + "Name": "Desert Eagle | Midnight Storm", + "Rarity": "Industrial", + "MinWear": 0.0, + "MaxWear": 0.75 + }, + { + "Name": "Tec-9 | Bamboo Forest", + "Rarity": "Consumer", + "MinWear": 0.0, + "MaxWear": 0.6 + }, + { + "Name": "G3SG1 | Orange Kimono", + "Rarity": "Consumer", + "MinWear": 0.0, + "MaxWear": 0.8 + }, + { + "Name": "PP-Bizon | Bamboo Print", + "Rarity": "Consumer", + "MinWear": 0.0, + "MaxWear": 0.8 + }, + { + "Name": "P250 | Mint Kimono", + "Rarity": "Consumer", + "MinWear": 0.0, + "MaxWear": 0.8 + }, + { + "Name": "Sawed-Off | Bamboo Shadow", + "Rarity": "Consumer", + "MinWear": 0.0, + "MaxWear": 0.6 + } + ] + }, + { + "Name": "The Safehouse Collection", + "CanBeStattrak": false, + "LowestRarity": "Consumer", + "HighestRarity": "Restricted", + "Skins": [ + { + "Name": "M4A1-S | Nitro", + "Rarity": "Restricted", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "SSG 08 | Acid Fade", + "Rarity": "Mil-Spec", + "MinWear": 0.0, + "MaxWear": 0.03 + }, + { + "Name": "FAMAS | Teardown", + "Rarity": "Mil-Spec", + "MinWear": 0.0, + "MaxWear": 0.6 + }, + { + "Name": "Five-SeveN | Silver Quartz", + "Rarity": "Mil-Spec", + "MinWear": 0.0, + "MaxWear": 0.4 + }, + { + "Name": "Galil AR | VariCamo", + "Rarity": "Industrial", + "MinWear": 0.0, + "MaxWear": 0.6 + }, + { + "Name": "M249 | Gator Mesh", + "Rarity": "Industrial", + "MinWear": 0.0, + "MaxWear": 0.6 + }, + { + "Name": "G3SG1 | VariCamo", + "Rarity": "Industrial", + "MinWear": 0.0, + "MaxWear": 0.6 + }, + { + "Name": "USP-S | Forest Leaves", + "Rarity": "Industrial", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "AUG | Condemned", + "Rarity": "Industrial", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "MP9 | Orange Peel", + "Rarity": "Industrial", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "MP7 | Army Recon", + "Rarity": "Consumer", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "SSG 08 | Blue Spruce", + "Rarity": "Consumer", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "Tec-9 | Army Mesh", + "Rarity": "Consumer", + "MinWear": 0.0, + "MaxWear": 0.6 + }, + { + "Name": "Dual Berettas | Contractor", + "Rarity": "Consumer", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "SCAR-20 | Contractor", + "Rarity": "Consumer", + "MinWear": 0.06, + "MaxWear": 0.8 + } + ] + }, + { + "Name": "The St. Marc Collection", + "CanBeStattrak": false, + "LowestRarity": "Consumer", + "HighestRarity": "Covert", + "Skins": [ + { + "Name": "AK-47 | Wild Lotus", + "Rarity": "Covert", + "MinWear": 0.0, + "MaxWear": 1.0 + }, + { + "Name": "MP9 | Wild Lily", + "Rarity": "Classified", + "MinWear": 0.0, + "MaxWear": 0.7 + }, + { + "Name": "SSG 08 | Sea Calico", + "Rarity": "Restricted", + "MinWear": 0.0, + "MaxWear": 0.5 + }, + { + "Name": "Glock-18 | Synth Leaf", + "Rarity": "Restricted", + "MinWear": 0.0, + "MaxWear": 0.7 + }, + { + "Name": "AUG | Midnight Lily", + "Rarity": "Restricted", + "MinWear": 0.0, + "MaxWear": 0.5 + }, + { + "Name": "UMP-45 | Day Lily", + "Rarity": "Mil-Spec", + "MinWear": 0.0, + "MaxWear": 0.55 + }, + { + "Name": "MP7 | Teal Blossom", + "Rarity": "Mil-Spec", + "MinWear": 0.0, + "MaxWear": 0.5 + }, + { + "Name": "Five-SeveN | Crimson Blossom", + "Rarity": "Mil-Spec", + "MinWear": 0.0, + "MaxWear": 0.5 + }, + { + "Name": "FAMAS | Sundown", + "Rarity": "Mil-Spec", + "MinWear": 0.0, + "MaxWear": 0.6 + }, + { + "Name": "M4A4 | Dark Blossom", + "Rarity": "Industrial", + "MinWear": 0.0, + "MaxWear": 0.5 + }, + { + "Name": "Tec-9 | Rust Leaf", + "Rarity": "Industrial", + "MinWear": 0.0, + "MaxWear": 0.5 + }, + { + "Name": "P90 | Sunset Lily", + "Rarity": "Industrial", + "MinWear": 0.0, + "MaxWear": 0.5 + }, + { + "Name": "XM1014 | Banana Leaf", + "Rarity": "Industrial", + "MinWear": 0.0, + "MaxWear": 0.6 + }, + { + "Name": "M249 | Jungle", + "Rarity": "Consumer", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "MP5-SD | Bamboo Garden", + "Rarity": "Consumer", + "MinWear": 0.0, + "MaxWear": 0.55 + }, + { + "Name": "Sawed-Off | Jungle Thicket", + "Rarity": "Consumer", + "MinWear": 0.0, + "MaxWear": 0.5 + }, + { + "Name": "MAC-10 | Surfwood", + "Rarity": "Consumer", + "MinWear": 0.0, + "MaxWear": 0.5 + }, + { + "Name": "PP-Bizon | Seabird", + "Rarity": "Consumer", + "MinWear": 0.0, + "MaxWear": 0.5 + } + ] + }, + { + "Name": "The Train Collection", + "CanBeStattrak": false, + "LowestRarity": "Consumer", + "HighestRarity": "Restricted", + "Skins": [ + { + "Name": "Tec-9 | Red Quartz", + "Rarity": "Restricted", + "MinWear": 0.0, + "MaxWear": 0.4 + }, + { + "Name": "Desert Eagle | Urban Rubble", + "Rarity": "Mil-Spec", + "MinWear": 0.0, + "MaxWear": 0.5 + }, + { + "Name": "Sawed-Off | Amber Fade", + "Rarity": "Mil-Spec", + "MinWear": 0.0, + "MaxWear": 0.4 + }, + { + "Name": "M4A4 | Urban DDPAT", + "Rarity": "Industrial", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "P250 | Metallic DDPAT", + "Rarity": "Industrial", + "MinWear": 0.0, + "MaxWear": 0.08 + }, + { + "Name": "MAC-10 | Candy Apple", + "Rarity": "Industrial", + "MinWear": 0.0, + "MaxWear": 0.3 + }, + { + "Name": "MAG-7 | Metallic DDPAT", + "Rarity": "Industrial", + "MinWear": 0.0, + "MaxWear": 0.08 + }, + { + "Name": "SCAR-20 | Carbon Fiber", + "Rarity": "Industrial", + "MinWear": 0.0, + "MaxWear": 0.12 + }, + { + "Name": "P90 | Ash Wood", + "Rarity": "Industrial", + "MinWear": 0.0, + "MaxWear": 0.45 + }, + { + "Name": "G3SG1 | Polar Camo", + "Rarity": "Consumer", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "Five-SeveN | Forest Night", + "Rarity": "Consumer", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "Dual Berettas | Colony", + "Rarity": "Consumer", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "UMP-45 | Urban DDPAT", + "Rarity": "Consumer", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "Nova | Polar Mesh", + "Rarity": "Consumer", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "PP-Bizon | Urban Dashed", + "Rarity": "Consumer", + "MinWear": 0.06, + "MaxWear": 0.8 + } + ] + }, + { + "Name": "The Vertigo Collection", + "CanBeStattrak": false, + "LowestRarity": "Consumer", + "HighestRarity": "Restricted", + "Skins": [ + { + "Name": "Dual Berettas | Demolition", + "Rarity": "Restricted", + "MinWear": 0.26, + "MaxWear": 0.6 + }, + { + "Name": "AK-47 | Black Laminate", + "Rarity": "Mil-Spec", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "P90 | Glacier Mesh", + "Rarity": "Mil-Spec", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "PP-Bizon | Carbon Fiber", + "Rarity": "Industrial", + "MinWear": 0.0, + "MaxWear": 0.12 + }, + { + "Name": "MAC-10 | Urban DDPAT", + "Rarity": "Consumer", + "MinWear": 0.06, + "MaxWear": 0.8 + }, + { + "Name": "XM1014 | Urban Perforated", + "Rarity": "Consumer", + "MinWear": 0.06, + "MaxWear": 0.8 + } + ] } -] +] \ No newline at end of file diff --git a/FloatTool/Common/Skin.cs b/FloatTool/Common/Skin.cs index 5528fbb..1af671f 100644 --- a/FloatTool/Common/Skin.cs +++ b/FloatTool/Common/Skin.cs @@ -15,20 +15,27 @@ - along with this program. If not, see . */ +using System.Collections.Generic; using System.Globalization; using System.Windows; namespace FloatTool { + public class Collection + { + public string Name { get; set; } + public bool CanBeStattrak { get; set; } + public string LowestRarity { get; set; } + public string HighestRarity { get; set; } + public List Skins { get; set; } + } + public class SkinModel { public string Name { get; set; } public string Rarity { get; set; } public float MinWear { get; set; } public float MaxWear { get; set; } - public string Case { get; set; } - public bool IsLowest { get; set; } - public bool IsHighest { get; set; } public bool IsQualityInRange(string quality) { diff --git a/FloatTool/FloatTool.csproj b/FloatTool/FloatTool.csproj index 2a6c05d..dc00e41 100644 --- a/FloatTool/FloatTool.csproj +++ b/FloatTool/FloatTool.csproj @@ -9,7 +9,7 @@ https://prevter.github.io/FloatTool https://github.com/Prevter/FloatTool en - 1.0.0 + 1.0.1 $(AssemblyVersion) Assets\Icon.ico embedded diff --git a/FloatTool/Languages/Lang.da.xaml b/FloatTool/Languages/Lang.da.xaml index f8b38bf..81559ff 100644 --- a/FloatTool/Languages/Lang.da.xaml +++ b/FloatTool/Languages/Lang.da.xaml @@ -37,6 +37,7 @@ kombinationer/sekund Markerede kombinationer: Fejl! Denne hud kan ikke have denne kvalitet. + Fejl! Dette skin kan ikke være StatTrak. Indstillinger diff --git a/FloatTool/Languages/Lang.hr.xaml b/FloatTool/Languages/Lang.hr.xaml index f9d3028..6b2bc47 100644 --- a/FloatTool/Languages/Lang.hr.xaml +++ b/FloatTool/Languages/Lang.hr.xaml @@ -37,6 +37,7 @@ kombinacije/drugi Provjerene kombinacije: Greška! Ova koža ne može imati ovu kvalitetu. + Greška! Ova koža ne može biti StatTrak. Postavke diff --git a/FloatTool/Languages/Lang.pl.xaml b/FloatTool/Languages/Lang.pl.xaml index a4c1bbe..ad67786 100644 --- a/FloatTool/Languages/Lang.pl.xaml +++ b/FloatTool/Languages/Lang.pl.xaml @@ -37,6 +37,7 @@ kombinacje/sekunda Sprawdzone kombinacje: Błąd! Ta skóra nie może mieć tej jakości. + Błąd! Ta skórka nie może być StatTrak. Ustawienia diff --git a/FloatTool/Languages/Lang.ru.xaml b/FloatTool/Languages/Lang.ru.xaml index b55a2d2..7922919 100644 --- a/FloatTool/Languages/Lang.ru.xaml +++ b/FloatTool/Languages/Lang.ru.xaml @@ -37,6 +37,7 @@ комбинаций/секунду Проверено комбинаций: Ошибка! Этот скин не может иметь это качество. + Ошибка! Этот скин не может быть StatTrak. Настройки diff --git a/FloatTool/Languages/Lang.uk.xaml b/FloatTool/Languages/Lang.uk.xaml index edab7c9..04fe364 100644 --- a/FloatTool/Languages/Lang.uk.xaml +++ b/FloatTool/Languages/Lang.uk.xaml @@ -37,6 +37,7 @@ комбінацій/секунду Перевірено комбінацій: Помилка! Цей скін не можете мати цю якість. + Помилка! Цей скін не може бути StatTrak. Налаштування diff --git a/FloatTool/Languages/Lang.xaml b/FloatTool/Languages/Lang.xaml index b25d828..92bc540 100644 --- a/FloatTool/Languages/Lang.xaml +++ b/FloatTool/Languages/Lang.xaml @@ -37,6 +37,7 @@ combinations/second Checked combinations: Error! This skin can not have this quality. + Error! This skin can not be StatTrak. Settings diff --git a/FloatTool/Languages/Lang.zh.xaml b/FloatTool/Languages/Lang.zh.xaml index 91ae426..d25b20a 100644 --- a/FloatTool/Languages/Lang.zh.xaml +++ b/FloatTool/Languages/Lang.zh.xaml @@ -37,6 +37,7 @@ 组合/秒 检查组合: 错误!这种皮肤不可能有这种品质。 + 错误!这个皮肤不能是 StatTrak。 设置 diff --git a/FloatTool/ViewModels/MainViewModel.cs b/FloatTool/ViewModels/MainViewModel.cs index b3576f7..dcf0ed1 100644 --- a/FloatTool/ViewModels/MainViewModel.cs +++ b/FloatTool/ViewModels/MainViewModel.cs @@ -25,6 +25,7 @@ using System.Reflection; using System.Runtime.CompilerServices; using System.Windows; +using System.Windows.Controls; namespace FloatTool { @@ -48,7 +49,7 @@ public class MainViewModel : INotifyPropertyChanged { private bool isSearching; - private bool isStatTrack; + private bool isStatTrak; private string weaponName; private string skinName; private string skinQuality; @@ -61,6 +62,7 @@ public class MainViewModel : INotifyPropertyChanged private int skinCount; private int skinSkipCount; private Visibility isError = Visibility.Hidden; + private Viewbox errorMessage; private bool sort; private bool sortDescending; private float progressPercentage; @@ -110,10 +112,9 @@ public class MainViewModel : INotifyPropertyChanged private List skinList = new(); private List outcomeList = new(); - public Dictionary, List> Outcomes = new(); - public List SkinsDatabase; + public List SkinsDatabase; public Settings Settings { get; set; } #region Properties @@ -251,12 +252,12 @@ public string SkinQuality } } - public bool IsStatTrack + public bool IsStatTrak { - get { return isStatTrack; } + get { return isStatTrak; } set { - isStatTrack = value; + isStatTrak = value; UpdateFullSkinName(); OnPropertyChanged(); } @@ -303,17 +304,32 @@ public float ProgressPercentage private void UpdateFullSkinName() { - FullSkinName = $"{(IsStatTrack ? "StatTrak™ " : "")}{WeaponName} | {SkinName} ({SkinQuality})"; + FullSkinName = $"{(IsStatTrak ? "StatTrak™ " : "")}{WeaponName} | {SkinName} ({SkinQuality})"; if (SkinsDatabase is null) return; - foreach (var skin in SkinsDatabase) + foreach (var collection in SkinsDatabase) { - if (skin.Name == $"{WeaponName} | {SkinName}") + foreach (var skin in collection.Skins) { - IsError = skin.IsQualityInRange(SkinQuality) ? Visibility.Hidden : Visibility.Visible; - break; + if (skin.Name == $"{WeaponName} | {SkinName}") + { + if (!skin.IsQualityInRange(SkinQuality)) + { + errorMessage.SetResourceReference(Viewbox.ToolTipProperty, "m_SkinNotFound"); + IsError = Visibility.Visible; + } + else if (IsStatTrak && !collection.CanBeStattrak) + { + errorMessage.SetResourceReference(Viewbox.ToolTipProperty, "m_CantBeStattrak"); + IsError = Visibility.Visible; + } + else + { + IsError = Visibility.Hidden; + } + } } } } @@ -369,6 +385,26 @@ private void UpdateFloatRange() FloatRange = $"{minCraftWear.ToString("0.00", CultureInfo.InvariantCulture)} - {maxCraftWear.ToString("0.00", CultureInfo.InvariantCulture)}"; } + public Collection FindSkinCollection(string skin) + { + if (SkinsDatabase is null) + return null; + + foreach (var collection in SkinsDatabase) + { + foreach (var skinObj in collection.Skins) + { + if (skinObj.Name == skin) + { + return collection; + } + + } + } + + return null; + } + public void UpdateOutcomes() { if (SkinsDatabase is null) @@ -377,21 +413,24 @@ public void UpdateOutcomes() string skin = $"{WeaponName} | {SkinName}"; var skinlist = new List(); - for (int i = 0; i < SkinsDatabase.Count; i++) + var collection = FindSkinCollection(skin); + if (collection is null) + return; + + foreach (var skinObj in collection.Skins) { - if (SkinsDatabase[i].Name == skin) + if (skinObj.Name == skin) { - for (int j = 0; j < SkinsDatabase.Count; j++) + foreach (var otherSkinModel in collection.Skins) { - if (SkinsDatabase[i].Case == SkinsDatabase[j].Case && - SkinsDatabase[j].Rarity == Skin.NextRarity(SkinsDatabase[i].Rarity)) + if (Skin.NextRarity(skinObj.Rarity) == otherSkinModel.Rarity) { - skinlist.Add(SkinsDatabase[j]); + skinlist.Add(otherSkinModel); } } + break; } } - Outcomes.Clear(); for (int i = 0; i < skinlist.Count; i++) @@ -427,18 +466,24 @@ public void UpdateSkinList() var list = new List(); - for (int i = 0; i < SkinsDatabase.Count; ++i) + foreach (var collection in SkinsDatabase) { - if (SkinsDatabase[i].Name.StartsWith(WeaponName) && !SkinsDatabase[i].IsHighest) - list.Add(SkinsDatabase[i].Name.Split(" | ")[1]); + foreach (var skin in collection.Skins) + { + if (skin.Name.Contains(WeaponName) && collection.HighestRarity != skin.Rarity) + { + list.Add(skin.Name.Split(" | ")[1]); + } + } } list.Sort(); SkinList = list; } - public MainViewModel(string weapon, string skin, string quality, string filter, int count, int skip, Settings settings) + public MainViewModel(string weapon, string skin, string quality, string filter, int count, int skip, Settings settings, Viewbox errorTooltip) { + errorMessage = errorTooltip; Settings = settings; WeaponName = weapon; SkinName = skin; @@ -458,7 +503,7 @@ public MainViewModel(string weapon, string skin, string quality, string filter, using (StreamReader reader = new(stream)) { var jsonFileContent = reader.ReadToEnd(); - SkinsDatabase = JsonConvert.DeserializeObject>(jsonFileContent)!; + SkinsDatabase = JsonConvert.DeserializeObject>(jsonFileContent)!; } UpdateSkinList(); diff --git a/FloatTool/Views/BenchmarkWindow.xaml.cs b/FloatTool/Views/BenchmarkWindow.xaml.cs index 97e68ea..589d1bb 100644 --- a/FloatTool/Views/BenchmarkWindow.xaml.cs +++ b/FloatTool/Views/BenchmarkWindow.xaml.cs @@ -82,9 +82,10 @@ private static void FloatCraftWorkerThread(CraftSearchSetup options) { for (int i = 0; i < options.Outcomes.Length; ++i) { - decimal resultFloat = Math.Round(Calculations.Craft( - resultList, options.Outcomes[i].MinFloat, options.Outcomes[i].FloatRange) - , 14); + decimal resultFloat = Calculations.Craft( + resultList, options.Outcomes[i].MinFloat, options.Outcomes[i].FloatRange + ); + bool gotResult = false; switch (options.SearchMode) @@ -93,19 +94,22 @@ private static void FloatCraftWorkerThread(CraftSearchSetup options) gotResult = Math.Abs(resultFloat - options.SearchTarget) < options.TargetPrecision; break; case SearchMode.Less: - decimal neededLess = decimal.Parse(options.SearchFilter, CultureInfo.InvariantCulture); - gotResult = resultFloat < neededLess; + gotResult = resultFloat < options.SearchTarget; break; case SearchMode.Greater: - decimal neededGreater = decimal.Parse(options.SearchFilter, CultureInfo.InvariantCulture); - gotResult = resultFloat > neededGreater; + gotResult = resultFloat > options.SearchTarget; break; } if (gotResult) { - if (options.SearchMode == SearchMode.Equal) { } - + if (options.SearchMode != SearchMode.Equal || + Math.Round(resultFloat, 14, MidpointRounding.AwayFromZero) + .ToString(CultureInfo.InvariantCulture) + .StartsWith(options.SearchFilter, StringComparison.Ordinal)) + { + InputSkin[] result = (InputSkin[])resultList.Clone(); + } } } diff --git a/FloatTool/Views/MainWindow.xaml b/FloatTool/Views/MainWindow.xaml index 5dcf8fe..80172fd 100644 --- a/FloatTool/Views/MainWindow.xaml +++ b/FloatTool/Views/MainWindow.xaml @@ -102,7 +102,7 @@ - + @@ -122,7 +122,7 @@ - +