diff --git a/.gitignore b/.gitignore
index 24657f7..88f525e 100644
--- a/.gitignore
+++ b/.gitignore
@@ -1,2 +1,72 @@
FloatToolGUI\bin
FloatToolGUI\obj
+FloatToolGUI/bin/Debug/DiscordRPC.dll
+FloatToolGUI/bin/Debug/DiscordRPC.pdb
+FloatToolGUI/bin/Debug/DiscordRPC.xml
+FloatToolGUI/bin/Debug/en/FloatTool.resources.dll
+FloatToolGUI/bin/Debug/FloatTool.exe
+FloatToolGUI/bin/Debug/FloatTool.exe.config
+FloatToolGUI/bin/Debug/FloatTool.pdb
+FloatToolGUI/bin/Debug/itemData.json
+FloatToolGUI/bin/Debug/Newtonsoft.Json.dll
+FloatToolGUI/bin/Debug/Newtonsoft.Json.xml
+FloatToolGUI/bin/Debug/ru/FloatTool.resources.dll
+FloatToolGUI/bin/Release/DiscordRPC.dll
+FloatToolGUI/bin/Release/DiscordRPC.pdb
+FloatToolGUI/bin/Release/DiscordRPC.xml
+FloatToolGUI/bin/Release/en/FloatTool.resources.dll
+FloatToolGUI/bin/Release/FloatTool.exe
+FloatToolGUI/bin/Release/FloatTool.exe.config
+FloatToolGUI/bin/Release/FloatTool.pdb
+FloatToolGUI/bin/Release/itemData.json
+FloatToolGUI/bin/Release/Newtonsoft.Json.dll
+FloatToolGUI/bin/Release/Newtonsoft.Json.xml
+FloatToolGUI/bin/Release/ru/FloatTool.resources.dll
+FloatToolGUI/obj/Debug/.NETFramework,Version=v4.7.2.AssemblyAttributes.cs
+FloatToolGUI/obj/Debug/en/FloatTool.resources.dll
+FloatToolGUI/obj/Debug/FloatTool.exe
+FloatToolGUI/obj/Debug/FloatTool.pdb
+FloatToolGUI/obj/Debug/FloatToolGUI.Benchmark.resources
+FloatToolGUI/obj/Debug/FloatToolGUI.csproj.CopyComplete
+FloatToolGUI/obj/Debug/FloatToolGUI.csproj.CoreCompileInputs.cache
+FloatToolGUI/obj/Debug/FloatToolGUI.csproj.FileListAbsolute.txt
+FloatToolGUI/obj/Debug/FloatToolGUI.csproj.GenerateResource.cache
+FloatToolGUI/obj/Debug/FloatToolGUI.csprojAssemblyReference.cache
+FloatToolGUI/obj/Debug/FloatToolGUI.CustomControls.CustomToggleSwitch.resources
+FloatToolGUI/obj/Debug/FloatToolGUI.CustomProgressBar.resources
+FloatToolGUI/obj/Debug/FloatToolGUI.FloatTool.en.resources
+FloatToolGUI/obj/Debug/FloatToolGUI.FloatTool.resources
+FloatToolGUI/obj/Debug/FloatToolGUI.FloatTool.ru.resources
+FloatToolGUI/obj/Debug/FloatToolGUI.Properties.Resources.resources
+FloatToolGUI/obj/Debug/FloatToolGUI.Resources.strings.en.resources
+FloatToolGUI/obj/Debug/FloatToolGUI.Resources.strings.resources
+FloatToolGUI/obj/Debug/FloatToolGUI.SettingsForm.resources
+FloatToolGUI/obj/Debug/ru/FloatTool.resources.dll
+FloatToolGUI/obj/Debug/TempPE/Properties.Resources.Designer.cs.dll
+FloatToolGUI/obj/Release/.NETFramework,Version=v4.7.2.AssemblyAttributes.cs
+FloatToolGUI/obj/Release/DesignTimeResolveAssemblyReferences.cache
+FloatToolGUI/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache
+FloatToolGUI/obj/Release/en/FloatTool.resources.dll
+FloatToolGUI/obj/Release/FloatTool.exe
+FloatToolGUI/obj/Release/FloatTool.pdb
+FloatToolGUI/obj/Release/FloatToolGUI.Benchmark.resources
+FloatToolGUI/obj/Release/FloatToolGUI.csproj.CopyComplete
+FloatToolGUI/obj/Release/FloatToolGUI.csproj.CoreCompileInputs.cache
+FloatToolGUI/obj/Release/FloatToolGUI.csproj.FileListAbsolute.txt
+FloatToolGUI/obj/Release/FloatToolGUI.csproj.GenerateResource.cache
+FloatToolGUI/obj/Release/FloatToolGUI.csprojAssemblyReference.cache
+FloatToolGUI/obj/Release/FloatToolGUI.CustomControls.CustomToggleSwitch.resources
+FloatToolGUI/obj/Release/FloatToolGUI.CustomProgressBar.resources
+FloatToolGUI/obj/Release/FloatToolGUI.FloatTool.en.resources
+FloatToolGUI/obj/Release/FloatToolGUI.FloatTool.resources
+FloatToolGUI/obj/Release/FloatToolGUI.FloatTool.ru.resources
+FloatToolGUI/obj/Release/FloatToolGUI.Properties.Resources.resources
+FloatToolGUI/obj/Release/FloatToolGUI.Resources.strings.en.resources
+FloatToolGUI/obj/Release/FloatToolGUI.Resources.strings.resources
+FloatToolGUI/obj/Release/FloatToolGUI.SettingsForm.resources
+FloatToolGUI/obj/Release/ru/FloatTool.resources.dll
+FloatToolGUI/obj/Release/TempPE/Properties.Resources.Designer.cs.dll
+FloatToolGUI/obj/Release/DesignTimeResolveAssemblyReferencesInput.cache
+FloatToolGUI/obj/Release/FloatToolGUI.csprojAssemblyReference.cache
+FloatToolGUI/obj/Release/FloatToolGUI.csprojAssemblyReference.cache
+FloatToolGUI/obj/Release/FloatToolGUI.csprojAssemblyReference.cache
diff --git a/FloatToolGUI/CustomControls/CustomProgressBar.Designer.cs b/FloatToolGUI/CustomControls/CustomProgressBar.Designer.cs
new file mode 100644
index 0000000..00393e5
--- /dev/null
+++ b/FloatToolGUI/CustomControls/CustomProgressBar.Designer.cs
@@ -0,0 +1,46 @@
+namespace FloatToolGUI
+{
+ partial class CustomProgressBar
+ {
+ ///
+ /// Обязательная переменная конструктора.
+ ///
+ private System.ComponentModel.IContainer components = null;
+
+ ///
+ /// Освободить все используемые ресурсы.
+ ///
+ /// истинно, если управляемый ресурс должен быть удален; иначе ложно.
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Код, автоматически созданный конструктором компонентов
+
+ ///
+ /// Требуемый метод для поддержки конструктора — не изменяйте
+ /// содержимое этого метода с помощью редактора кода.
+ ///
+ private void InitializeComponent()
+ {
+ this.SuspendLayout();
+ //
+ // CustomProgressBar
+ //
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.None;
+ this.Margin = new System.Windows.Forms.Padding(0);
+ this.Name = "CustomProgressBar";
+ this.Size = new System.Drawing.Size(306, 24);
+ this.Paint += new System.Windows.Forms.PaintEventHandler(this.CustomProgressBar_Paint);
+ this.ResumeLayout(false);
+
+ }
+
+ #endregion
+ }
+}
diff --git a/FloatToolGUI/CustomControls/CustomProgressBar.cs b/FloatToolGUI/CustomControls/CustomProgressBar.cs
new file mode 100644
index 0000000..13921b2
--- /dev/null
+++ b/FloatToolGUI/CustomControls/CustomProgressBar.cs
@@ -0,0 +1,86 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Drawing;
+using System.Data;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+
+namespace FloatToolGUI
+{
+ public partial class CustomProgressBar : UserControl
+ {
+ private int minimum = 0;
+ private int maximum = 100;
+ private float progressValue = 0;
+ private Color progressColor = Color.Green;
+ private Font progressFont = new Font("Microsoft JhengHei UI", 11.25f, FontStyle.Bold);
+
+ ///
+ /// Цвет заливки прогресс-бара
+ ///
+ public Color ProgressColor
+ {
+ get { return progressColor; }
+ set { progressColor = value; Invalidate(); }
+ }
+
+ ///
+ /// Шрифт процентов
+ ///
+ public Font ProgressFont
+ {
+ get { return progressFont; }
+ set { progressFont = value; Invalidate(); }
+ }
+
+ ///
+ /// Текущее значение прогресс-бара
+ ///
+ public float Value
+ {
+ get { return progressValue; }
+ set { progressValue = value; Invalidate(); }
+ }
+
+ ///
+ /// Минимальное значение прогресс-бара
+ ///
+ public int Minimum
+ {
+ get { return minimum; }
+ set { minimum = value; Invalidate(); }
+ }
+
+ ///
+ /// Максимальное значение прогресс-бара
+ ///
+ public int Maximum
+ {
+ get { return maximum; }
+ set { maximum = value; Invalidate(); }
+ }
+
+ public CustomProgressBar()
+ {
+ InitializeComponent();
+ }
+
+ private void CustomProgressBar_Paint(object sender, PaintEventArgs e)
+ {
+ float fill = (Value - Minimum) / (Maximum - Minimum);
+ Brush brush = new SolidBrush(ProgressColor);
+ e.Graphics.FillRectangle(brush, new RectangleF(0, 0, Width * fill, Height));
+
+ using (ProgressFont)
+ {
+ Rectangle rect2 = new Rectangle(150, 10, 130, 140);
+ TextFormatFlags flags = TextFormatFlags.HorizontalCenter |
+ TextFormatFlags.VerticalCenter | TextFormatFlags.WordBreak;
+ TextRenderer.DrawText(e.Graphics, $"{Math.Floor(fill * 100)}%", ProgressFont, new Rectangle(0, 0, Width, Height), ForeColor, flags);
+ }
+ }
+ }
+}
diff --git a/FloatToolGUI/CustomControls/CustomProgressBar.resx b/FloatToolGUI/CustomControls/CustomProgressBar.resx
new file mode 100644
index 0000000..1af7de1
--- /dev/null
+++ b/FloatToolGUI/CustomControls/CustomProgressBar.resx
@@ -0,0 +1,120 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
\ No newline at end of file
diff --git a/FloatToolGUI/CustomControls/CustomToggleSwitch.Designer.cs b/FloatToolGUI/CustomControls/CustomToggleSwitch.Designer.cs
new file mode 100644
index 0000000..440e25e
--- /dev/null
+++ b/FloatToolGUI/CustomControls/CustomToggleSwitch.Designer.cs
@@ -0,0 +1,47 @@
+namespace FloatToolGUI.CustomControls
+{
+ partial class CustomToggleSwitch
+ {
+ ///
+ /// Обязательная переменная конструктора.
+ ///
+ private System.ComponentModel.IContainer components = null;
+
+ ///
+ /// Освободить все используемые ресурсы.
+ ///
+ /// истинно, если управляемый ресурс должен быть удален; иначе ложно.
+ protected override void Dispose(bool disposing)
+ {
+ if (disposing && (components != null))
+ {
+ components.Dispose();
+ }
+ base.Dispose(disposing);
+ }
+
+ #region Код, автоматически созданный конструктором компонентов
+
+ ///
+ /// Требуемый метод для поддержки конструктора — не изменяйте
+ /// содержимое этого метода с помощью редактора кода.
+ ///
+ private void InitializeComponent()
+ {
+ this.SuspendLayout();
+ //
+ // CustomToggleSwitch
+ //
+ this.AutoScaleDimensions = new System.Drawing.SizeF(6F, 13F);
+ this.AutoScaleMode = System.Windows.Forms.AutoScaleMode.Font;
+ this.Name = "CustomToggleSwitch";
+ this.Size = new System.Drawing.Size(156, 45);
+ this.Paint += new System.Windows.Forms.PaintEventHandler(this.CustomToggleSwitch_Paint);
+ this.MouseDown += new System.Windows.Forms.MouseEventHandler(this.CustomToggleSwitch_MouseDown);
+ this.ResumeLayout(false);
+
+ }
+
+ #endregion
+ }
+}
diff --git a/FloatToolGUI/CustomControls/CustomToggleSwitch.cs b/FloatToolGUI/CustomControls/CustomToggleSwitch.cs
new file mode 100644
index 0000000..e015835
--- /dev/null
+++ b/FloatToolGUI/CustomControls/CustomToggleSwitch.cs
@@ -0,0 +1,77 @@
+using System;
+using System.Collections.Generic;
+using System.ComponentModel;
+using System.Drawing;
+using System.Data;
+using System.Linq;
+using System.Text;
+using System.Threading.Tasks;
+using System.Windows.Forms;
+using System.Drawing.Drawing2D;
+
+namespace FloatToolGUI.CustomControls
+{
+ public partial class CustomToggleSwitch : UserControl
+ {
+ private bool check = false;
+ public bool Checked { get {return check; } set {check = value; Invalidate(); } }
+ public Color TurnedOffColor { get; set; }
+
+ public Color TurnedOnColor { get; set; }
+
+ public CustomToggleSwitch()
+ {
+ InitializeComponent();
+ }
+
+
+ [Browsable(true)]
+ [Category("Action")]
+ [Description("Invoked when toggled")]
+ public event EventHandler OnToggled;
+
+ private void CustomToggleSwitch_Paint(object sender, PaintEventArgs e)
+ {
+ Graphics g = e.Graphics;
+ Brush back = new SolidBrush(Checked ? TurnedOnColor : TurnedOffColor);
+ Brush fore = new SolidBrush(ForeColor);
+ g.FillPath(back, RoundedRect(new Rectangle(0,0,Width,Height), Height / 2));
+ if (Checked)
+ g.FillEllipse(fore, new Rectangle(Width - Height + 3, 3, Height - 6, Height - 6));
+ else
+ g.FillEllipse(fore, new Rectangle(3, 3, Height - 6, Height - 6));
+ }
+
+ public static GraphicsPath RoundedRect(Rectangle bounds, int radius)
+ {
+ int diameter = radius * 2;
+ Size size = new Size(diameter, diameter);
+ Rectangle arc = new Rectangle(bounds.Location, size);
+ GraphicsPath path = new GraphicsPath();
+ if (radius == 0)
+ {
+ path.AddRectangle(bounds);
+ return path;
+ }
+ path.AddArc(arc, 180, 90);
+ arc.X = bounds.Right - diameter;
+ path.AddArc(arc, 270, 90);
+ arc.Y = bounds.Bottom - diameter;
+ path.AddArc(arc, 0, 90);
+ arc.X = bounds.Left;
+ path.AddArc(arc, 90, 90);
+ path.CloseFigure();
+ return path;
+ }
+
+ private void CustomToggleSwitch_MouseDown(object sender, MouseEventArgs e)
+ {
+ if (Enabled)
+ {
+ Checked = !Checked;
+ OnToggled.Invoke(sender, e);
+ Invalidate();
+ }
+ }
+ }
+}
diff --git a/FloatToolGUI/CustomControls/CustomToggleSwitch.resx b/FloatToolGUI/CustomControls/CustomToggleSwitch.resx
new file mode 100644
index 0000000..1af7de1
--- /dev/null
+++ b/FloatToolGUI/CustomControls/CustomToggleSwitch.resx
@@ -0,0 +1,120 @@
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+
+ text/microsoft-resx
+
+
+ 2.0
+
+
+ System.Resources.ResXResourceReader, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
+ System.Resources.ResXResourceWriter, System.Windows.Forms, Version=4.0.0.0, Culture=neutral, PublicKeyToken=b77a5c561934e089
+
+
\ No newline at end of file
diff --git a/FloatToolGUI/Main.cs b/FloatToolGUI/Main.cs
index 3b99cc1..4242b13 100644
--- a/FloatToolGUI/Main.cs
+++ b/FloatToolGUI/Main.cs
@@ -553,14 +553,15 @@ private void StartCalculation()
{
try
{
+ wcf.Headers.Add("user-agent", "Mozilla/4.0 (compatible; MSIE 6.0; Windows NT 5.2; .NET CLR 1.0.3705;)");
string jsonf = wcf.DownloadString(url);
dynamic rf = JsonConvert.DeserializeObject(jsonf);
//Debug.WriteLine("[DEBUG] " + counter + "/" + count + " load from csgofloat = " + jsonf);
floats.Add(Convert.ToDouble(rf["iteminfo"]["floatvalue"]));
}
- catch
+ catch (Exception e)
{
- Console.Write("");
+ Console.WriteLine($"{url} = {e.Message}");
}
}
this.Invoke((MethodInvoker)(() =>
diff --git a/FloatToolGUI/Main.resx b/FloatToolGUI/Main.resx
index 2d9767d..01d32c1 100644
--- a/FloatToolGUI/Main.resx
+++ b/FloatToolGUI/Main.resx
@@ -659,13 +659,13 @@
138, 20
- 36, 15
+ 38, 15
1
- v.0.5.1
+ v.0.5.2
versionLabel