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| 1 | +#1. Getting Vectors |
| 2 | + |
| 3 | +# Numbers are great! |
| 4 | + |
| 5 | +# When we measure things with one number, it's technically called a scalar. |
| 6 | + |
| 7 | +# When we measure things with more than one number, it's called a vector |
| 8 | + |
| 9 | +# We can do lots of things with vectors. We can add or substract them, multiply and divide them. |
| 10 | + |
| 11 | +# Vectors are very useful. |
| 12 | + |
| 13 | +# Let's see how we can get a vector: |
| 14 | + |
| 15 | +# Create a 2D vector |
| 16 | +[Numerics.Vector2]::new(1,2) |
| 17 | +# Create a 3D vector |
| 18 | +[Numerics.Vector3]::new(1,2,3) |
| 19 | +# Create a 4D vector |
| 20 | +[Numerics.Vector4]::new(1,2,3,4) |
| 21 | + |
| 22 | + |
| 23 | +# The Vector module gives us three vector commands: |
| 24 | +Get-Vector2 1 2 |
| 25 | +Get-Vector3 1 2 3 |
| 26 | +Get-Vector4 1 2 3 4 |
| 27 | + |
| 28 | +# We can drop the `get` |
| 29 | +Vector2 1 2 |
| 30 | +Vector3 1 2 3 |
| 31 | +Vector4 1 2 3 4 |
| 32 | + |
| 33 | +# We can use the shorthand `v2`, `v3`, `v4` |
| 34 | +v2 1 2 |
| 35 | +v3 1 2 3 |
| 36 | +v4 1 2 3 4 |
| 37 | + |
| 38 | +# We can create vectors from a number |
| 39 | +v2 1 |
| 40 | +v3 1 |
| 41 | +v4 1 |
| 42 | + |
| 43 | +# Strings can be vectors, too (we just get the bytes) |
| 44 | +v2 "hi" |
| 45 | +v3 "hi" |
| 46 | +v4 "hi" |
| 47 | + |
| 48 | +# Let's start with addition. |
| 49 | +# We can add a scalar to a vector. |
| 50 | +(v2 1 2) + 1 |
| 51 | +(v3 1 2 3) + 1 |
| 52 | +(v4 1 2 3 4) + 1 |
| 53 | + |
| 54 | +# Let's try substraction: |
| 55 | +(v2 1 2) - 1 |
| 56 | +(v3 1 2 3) - 1 |
| 57 | +(v4 1 2 3 4) - 1 |
| 58 | + |
| 59 | +# How about multiplication? |
| 60 | +(v2 1 2) * 2 |
| 61 | +(v3 1 2 3) * 2 |
| 62 | +(v4 1 2 3 4) * 2 |
| 63 | + |
| 64 | +# What about division? |
| 65 | +(v2 1 2) / 2 |
| 66 | +(v3 1 2 3) / 2 |
| 67 | +(v4 1 2 3 4) / 2 |
| 68 | + |
| 69 | +# We can also work with other vectors: |
| 70 | + |
| 71 | +# Adding vectors: |
| 72 | +(v2 1 2) + (v2 1 2) |
| 73 | +(v3 1 2 3) + (v3 1 2 3) |
| 74 | +(v4 1 2 3 4) + (v4 1 2 3 4) |
| 75 | + |
| 76 | +# Subtracting vectors: |
| 77 | +(v2 1 2) - (v2 1 2) |
| 78 | +(v3 1 2 3) - (v3 1 2 3) |
| 79 | +(v4 1 2 3 4) - (v4 1 2 3 4) |
| 80 | + |
| 81 | +# Multiplying vectors: |
| 82 | +(v2 1 2) * (v2 1 2) |
| 83 | +(v3 1 2 3) * (v3 1 2 3) |
| 84 | +(v4 1 2 3 4) * (v4 1 2 3 4) |
| 85 | + |
| 86 | +# Dividing vectors: |
| 87 | +(v2 1 2) / (v2 1 2) |
| 88 | +(v3 1 2 3) / (v3 1 2 3) |
| 89 | +(v4 1 2 3 4) / (v4 1 2 3 4) |
| 90 | + |
| 91 | + |
| 92 | +# We can also negate a vector: |
| 93 | +-(v2 1 2) |
| 94 | +-(v3 1 2 3) |
| 95 | +-(v4 1 2 3 4) |
| 96 | + |
| 97 | +# We can compare two vectors to see if they are equal |
| 98 | +(v2 1 2) -eq (v2 1 2) |
| 99 | +(v3 1 2 3) -eq (v3 1 2 3) |
| 100 | +(v4 1 2 3 4) -eq (v4 1 2 3 4) |
| 101 | + |
| 102 | +# We can also see if they are not equal |
| 103 | +(v2 1 2) -ne (v2 1 2) |
| 104 | +(v3 1 2 3) -ne (v3 1 2 3) |
| 105 | +(v4 1 2 3 4) -ne (v4 1 2 3 4) |
| 106 | + |
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