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project.godot
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; Engine configuration file.
; It's best edited using the editor UI and not directly,
; since the parameters that go here are not all obvious.
;
; Format:
; [section] ; section goes between []
; param=value ; assign values to parameters
config_version=4
_global_script_classes=[ {
"base": "Node2D",
"class": "NodeSwitcher2D",
"language": "GDScript",
"path": "res://NodeSwitcher2D.gd"
}, {
"base": "Node2D",
"class": "WW_ConfigWorm",
"language": "GDScript",
"path": "res://Worms/ConfigWorm.gd"
}, {
"base": "Control",
"class": "WW_MainMenu",
"language": "GDScript",
"path": "res://Gui/MainMenu.gd"
}, {
"base": "Node2D",
"class": "WW_Map",
"language": "GDScript",
"path": "res://Map/Map.gd"
}, {
"base": "Node2D",
"class": "WW_Worm",
"language": "GDScript",
"path": "res://Worms/Worm.gd"
}, {
"base": "Control",
"class": "WW_WormConfigMenu",
"language": "GDScript",
"path": "res://Gui/WormConfigMenu.gd"
}, {
"base": "Node2D",
"class": "WW_WormHead",
"language": "GDScript",
"path": "res://Worms/Head.gd"
}, {
"base": "Node2D",
"class": "WW_WormSegment",
"language": "GDScript",
"path": "res://Worms/Segment.gd"
}, {
"base": "Node",
"class": "wriggly_worms",
"language": "GDScript",
"path": "res://game.gd"
} ]
_global_script_class_icons={
"NodeSwitcher2D": "",
"WW_ConfigWorm": "",
"WW_MainMenu": "",
"WW_Map": "",
"WW_Worm": "",
"WW_WormConfigMenu": "",
"WW_WormHead": "",
"WW_WormSegment": "",
"wriggly_worms": ""
}
[application]
config/name="Wriggly Worms"
run/main_scene="res://game.tscn"
config/icon="res://icon.png"
[autoload]
GameManager="*res://GameManager.gd"
[display]
window/size/width=1280
window/size/height=720
window/size/fullscreen=true
window/stretch/mode="2d"
window/stretch/aspect="keep"
[input]
turbo={
"deadzone": 0.5,
"events": [ Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":1,"pressed":false,"doubleclick":false,"script":null)
, Object(InputEventMouseButton,"resource_local_to_scene":false,"resource_name":"","device":0,"alt":false,"shift":false,"control":false,"meta":false,"command":false,"button_mask":0,"position":Vector2( 0, 0 ),"global_position":Vector2( 0, 0 ),"factor":1.0,"button_index":2,"pressed":false,"doubleclick":false,"script":null)
]
}
[memory]
limits/message_queue/max_size_kb=2048
[physics]
2d/default_gravity=0
2d/default_gravity_vector=Vector2( 0, 0 )
[rendering]
quality/driver/driver_name="GLES2"
threads/thread_model=2
environment/default_environment="res://default_env.tres"