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History / workstation setup

Revisions

  • updated to specify 'Godot 3.x', Turbo Fat will not run in Godot 4.x

    @Poobslag Poobslag committed Jan 15, 2025
  • Added .dll, .so file steps for steam config

    @Poobslag Poobslag committed Dec 18, 2024
  • Added 'usb debugging' workstation setup note

    @Poobslag Poobslag committed Dec 11, 2024
  • Changed steps to reference pre-compiled GodotSteam executable instead of using the plugin.

    @Poobslag Poobslag committed Oct 2, 2024
  • SteamPipeGUI bullets -> numbered list

    @Poobslag Poobslag committed Apr 23, 2024
  • Documented configuring the GodotSteam GDNative plugin.

    @Poobslag Poobslag committed Apr 23, 2024
  • Separated 'configure GodotSteam plugin, Configure Steamworks SDK'

    @Poobslag Poobslag committed Apr 23, 2024
  • Added 'secrets/android.properties' information.

    @Poobslag Poobslag committed Apr 22, 2024
  • Added steps for configuring the Steamworks SDK

    @Poobslag Poobslag committed Apr 19, 2024
  • Remove references to 'OpenJDK 11'. We now use a newer version. Remove references to ADB, Jarsigner. Godot no longer requires these steps.

    @Poobslag Poobslag committed Apr 19, 2024
  • Added bizarre Godot bug where it ignores all class_name declarations

    @Poobslag Poobslag committed Mar 13, 2023
  • Moved `generating export presets` section up higher

    @Poobslag Poobslag committed Oct 3, 2022
  • Added 'opening and running...' steps. Fixed spelling mistake

    @Poobslag Poobslag committed Oct 3, 2022
  • Added 'copy the Gut config templates' step

    @Poobslag Poobslag committed Mar 4, 2022
  • Moving workstation setup information from `release process`

    @Poobslag Poobslag committed Jan 3, 2022