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I was wondering if it would be possible to fix how map data is saved by instead of defaulting maps to (0, 0) instead have them in the location mapped on one's server. As when I go to (0, 0) it overrides the custom map arts I have done/downloaded.
The text was updated successfully, but these errors were encountered:
WDL tries to find the location associated with a map, but this isn't data the server sends so the only way it can do so is by matching an item frame or player icon on the map with the corresponding world location.
That said, it might be possible to have better behavior than defaulting to (0, 0) for unknown/custom maps, as I can definitely see that overwriting existing custom data.
I was wondering if it would be possible to fix how map data is saved by instead of defaulting maps to (0, 0) instead have them in the location mapped on one's server. As when I go to (0, 0) it overrides the custom map arts I have done/downloaded.
The text was updated successfully, but these errors were encountered: