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Updated MinigamesBox
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.github/CHANGELOG.md

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### 2.1.4 Release (09.06.2025)
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* Fixed ICCE: Found class org.bukkit.inventory.InventoryView
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* Fixed PlugilyEntityPickupItemEvent IAE greater 0 on paper 1.21 +
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* Updated to minigamesbox 1.4.2
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### 2.1.3 Release (03.05.2025)
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* Added config option to not spawn more than 1 gold per spawner "GOLD_MULTIPLE"
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* Fixed respawn location of spectators

pom.xml

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<dependency>
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<groupId>plugily.projects</groupId>
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<artifactId>MiniGamesBox-Classic</artifactId>
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<version>1.4.1-SNAPSHOT13</version>
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<version>1.4.2</version>
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<scope>compile</scope>
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<optional>true</optional>
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</dependency>

src/main/java/plugily/projects/murdermystery/arena/states/StartingState.java

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PrayerRegistry.getBan().remove(player);
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ArenaUtils.updateNameTagsVisibility(player);
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player.setGameMode(GameMode.ADVENTURE);
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getPlugin().getActionBarManager().clearActionBarsFromPlayer(player);
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}
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Set<Player> playersToSet = new HashSet<>(arena.getPlayersLeft());

src/main/resources/config.yml

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# Setting it to false means on all stages of the game the event will be cancelled.
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# Setting it to true means only while IN_GAME the event will be cancelled.
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Check: true
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# Should all interactions with interactive materials such as doors / buttons / fences / redstone be blocked during ingame
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# Full list see https://github.com/CryptoMorin/XSeries/blob/e84000a2bead7367d893cf8661f8d5432116adaa/core/src/main/java/com/cryptomorin/xseries/XTag.java#L2793
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Interact: false
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# Enable this option when you're using MySQL, otherwise it won't work.
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# You edited it, huh? Next time hurt yourself!
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Do-Not-Edit:
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File-Version: 2
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Core-Version: 5
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Core-Version: 6

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