- Update to Bevy 0.18
- Add
#[reflect(Component)]onPanOrbitCamera
- Add
reversed_button_zoomoption (#130)
- Zoom with mouse button + motion (#129)
- Update
bevy_eguito 0.38 (#126)
- Add option to use real time instead of virtual time (#125)
- Update to Bevy 0.17
- Update
bevy_eguito 0.36 (#120)
- Simplifies the upside down detection
- Fixes upside down detection when using a custom axis (#118 thanks @guija)
- Update
bevy_eguito 0.35 (#115 thanks @kiperz)
- Update to Bevy 0.16
- Adds better trackpad support, with Blender-style controls (thanks @natepiano)
- Add ability to change the base axes, e.g. to make Z up instead of Y up
- Update
bevy_eguito 0.33
- Fix initial calculation of yaw from the camera's transform (translation)
- Add ability to limit the cameras
focusto a cube or sphere shape (thanks @bytemunch)
- Update
bevy_eguito 0.32
- Derive
ReflectonPanOrbitCamera
- Add
Camera3das a required component (new feature of Bevy 0.15) ofPanOrbitCamera, so it doesn't need to be added manually
- Update to Bevy 0.15
- Update docs, explaining that setting sensitivity values to 0 will disable the respective control
- Change
zoom_lower_limitfromOption<f32>tof32, defaulting to0.05, and remove the hard coded lower zoom limit of0.05. This allows the lower limit to be lowered below 0.05, in case there is a need to work at very small scales.
- Update
bevy_eguito 0.30 in order to resolve an issue withbevy-inspector-egui0.27 (#85)
- Re-fix bug that was fixed in 0.19.1 (see below for explanation).
- Update
bevy_eguidependency to 0.29
- Fix bug with how egui feature deals with egui side panels and immovable windows. It should now act more naturally - if you start dragging in the viewport, dragging over egui will continue to control the camera. If you start the drag in any egui area, the camera won't be affected, even if the cursor leaves the egui area. Thanks @thmxv!
- Fix panic if egui context for window doesn't exist. For example if a new window is created after startup.
- Update to Bevy 0.14
Check GitHub releases for details