From b8f666d56847234afa9fc94735743bcbfcfcca97 Mon Sep 17 00:00:00 2001 From: Piotrekol <4990365+Piotrekol@users.noreply.github.com> Date: Sat, 17 Jun 2023 09:02:32 +0200 Subject: [PATCH] Misc: Increase amount of allowed time for beatmap loads related to fcd62a0 ? --- PpCalculator/PpCalculator.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/PpCalculator/PpCalculator.cs b/PpCalculator/PpCalculator.cs index 069c3a4d..399345ac 100644 --- a/PpCalculator/PpCalculator.cs +++ b/PpCalculator/PpCalculator.cs @@ -308,7 +308,7 @@ private void PreparePlayableBeatmap(CancellationToken cancellationToken) var mods = GetOsuMods(Ruleset).Select(m => m.CreateInstance()).Append(Ruleset.AllMods.First(m => m.Acronym == "CL").CreateInstance()).ToArray(); using var cts = CancellationTokenSource.CreateLinkedTokenSource(cancellationToken); - cts.CancelAfter(20_000); + cts.CancelAfter(60_000); PlayableBeatmap = WorkingBeatmap.GetPlayableBeatmap(Ruleset.RulesetInfo, mods, cts.Token); LastMods = newMods; ScoreInfo.Mods = mods;