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Currently, the Pygame module has a PygameLib object that keeps track of various states of the module, such as PygameLib.running, PygameLib.initial_time, PygameLib.repeatKeys, PygameLib.mouseData, ...
Obviously, things can get screwed up when multiple instances of Pygame module are running at the same time. Coming up with a way to keep these variables linked to the instance of Pygame execution will be of a big help.
The text was updated successfully, but these errors were encountered:
Currently, the Pygame module has a PygameLib object that keeps track of various states of the module, such as
PygameLib.running
,PygameLib.initial_time
,PygameLib.repeatKeys
,PygameLib.mouseData
, ...Obviously, things can get screwed up when multiple instances of Pygame module are running at the same time. Coming up with a way to keep these variables linked to the instance of Pygame execution will be of a big help.
The text was updated successfully, but these errors were encountered: