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generate.py
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384 lines (314 loc) · 13.3 KB
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# pip install git+https://github.com/citymania-org/grf-py.git@ae4aeab54638cc206d3c969caae0e473a8636651#egg=grf
import io
import os
from datetime import datetime
from pathlib import Path
from cairosvg import svg2png
from PIL import Image
from filters import SpriteFilter, QuantizeSprite
import math
import lib
import grf
BADGE_PATH = Path("badges")
BADGE_ZOOM = grf.ZOOM_2X
BADGE_BPP = [grf.BPP_32, grf.BPP_8]
# Base sizes at 1x zoom.
BADGE_HEIGHT = int(12)
FLAG_HEIGHT = int(10)
FLAG_WIDTH = int(FLAG_HEIGHT * 4 / 3) # Force flags to have a 3:2 aspect ratio to fit the overlays.
BADGE = lib.register_badge_feature()
class BadgeOverlays:
def __init__(self, name):
self.name = name
self.overlays = {}
def get_overlay(self, zoom, w, h):
key = (zoom, w, h)
if key not in self.overlays:
scale = lib.get_scale_for_zoom(zoom)
if zoom == grf.ZOOM_NORMAL:
self.overlays[key] = grf.Image.open(BADGE_PATH / f"{self.name}-{scale}x-{w}x{h}.png")
else:
self.overlays[key] = self.get_overlay(grf.ZOOM_NORMAL, w, h).resize(size=(w * scale, h * scale), resample=Image.Resampling.NEAREST)
return self.overlays[key]
# Overlay for flags to provide shading and texture. This also subdues the flag colours slightly which makes the flags
# less accurate, but actually makes them fit in better.
flag_overlays = BadgeOverlays("flag-overlay")
class Badge(grf.SpriteGenerator):
def __init__(self, id, label, image, string, flags=None, crop=True, filters=None, overlay=False):
if string is not None and not isinstance(string, grf.StringRef):
raise ValueError("string must be None or a StringRef")
if filters is not None:
for filter in filters:
if not isinstance(filter, SpriteFilter):
raise ValueError("filters must be None or a SpriteFilter")
self.id = id
self.label = label
self.image = image
self.string = string
self.flags = flags
self.crop = crop
self.filters = filters
self.overlay = overlay
self.doc_sprite = None
def get_sprites(self, g):
# In the interests of code reuse, and laziness, this produces a 'batch' of just one badge.
badges = Badges()
badges.badges.append(self)
return badges.get_sprites(g)
def get_class(self):
return self.label.split("/")[0]
class Badges(grf.SpriteGenerator):
def __init__(self, s = None):
self.badges = []
self.next_id = 0
if s is None:
self.s = grf.StringManager()
self.s.import_lang_dir(str(BADGE_PATH / "lang"))
else:
self.s = s
def add(self, label, image, string, flags=None, filters=None, overlay=False):
self.badges.append(Badge(self.next_id, label, image, None if string is None else self.s[string], flags, filters=filters, overlay=overlay))
self.next_id += 1
def get_class(self, badge_class):
return next((b for b in self.badges if b.label == badge_class), None)
def get_sprites(self, g):
return [
# Define properties
lib.PropertyBatcher(BADGE, "label", ((b.id, b.label) for b in self.badges if b.label is not None)),
lib.PropertyBatcher(BADGE, "flags", ((b.id, b.flags) for b in self.badges if b.flags is not None)),
# Define names
lib.StringBatcher(BADGE, ((b.id, b.string) for b in self.badges)),
# Define sprites
BadgeSpriteBatch([b for b in self.badges if b.image is not None]),
]
def generate_docs(self, path, title, bpp, zoom):
def write_header(md):
def write_header_class(md, c):
b = self.get_class(c)
if b is not None:
md.write(f"| `{b.label}` | [{str(b.string)}](#c_{b.label}) |\n")
md.write("## Classes\n\n")
md.write("| Prefix | Name |\n")
md.write("| ------ | ---- |\n")
for c in sorted(classes):
write_header_class(md, c)
def write_badge(md, b):
safer_label = b.label
if b.image is not None:
file = path / "images" / f"{safer_label}.png"
if not os.path.exists(file):
# Create image if it does not exist.
if b.doc_sprite is not None:
try:
image = b.doc_sprite.make_rgba_image()
os.makedirs(os.path.dirname(path / "images" / f"{safer_label}.png"), exist_ok = True)
image.save(path / "images" / f"{safer_label}.png")
except Exception as e:
print(f"Failed saving image for {b.label}: {e}")
md.write(f"|  | <a name=\"b_{safer_label}\"></a>`{b.label}` | {str(b.string)} | [#](#b_{safer_label}) |\n")
else:
md.write(f"| | <a name=\"b_{safer_label}\"></a>`{b.label}` | {str(b.string)} | [#](#b_{safer_label}) |\n")
def write_class(md, c):
class_badges = sorted([b for b in self.badges if b.get_class() == c], key=lambda b: b.label)
b = self.get_class(c)
if b is not None:
md.write(f"### <a name=\"c_{b.label}\"></a>{str(b.string)}\n\n")
md.write("| Icon | Label | Description | |\n")
md.write("| ---- | ----- | ----------- | - |\n")
for b in [b for b in class_badges if len(b.label.split("/")) > 1]:
write_badge(md, b)
md.write("\n")
os.makedirs(path / "images", exist_ok = True)
with open(path / "README.md", "w") as md:
md.write(f"# {title}\n\n")
md.write(f"Documentation built at {datetime.now()}\n\n")
classes = set(map(lambda b: b.get_class(), self.badges))
write_header(md)
md.write("\n")
md.write("## Badges\n\n")
for c in sorted(classes):
write_class(md, c)
md.close()
class BadgeSprite(grf.Sprite):
def __init__(self, badge, zoom):
self.badge = badge
self.zoom = zoom
self.bpp = grf.BPP_32
self.crop = False
self.xofs = 0
self.yofs = 0
self.file = grf.ResourceFile(str(BADGE_PATH / self.badge.get_class() / self.badge.image))
self.image = None
def get_image(self):
if self.image is None:
self.image = self.load()
return self.image
def get_resource_files(self):
return super().get_resource_files() + (self.file,)
def get_fingerprint(self):
return {
'class': self.__class__.__name__,
'filename': self.file.path,
'zoom': self.zoom,
}
class SvgFlagSprite(BadgeSprite):
def __init__(self, badge, zoom):
super().__init__(badge, zoom)
scale = lib.get_scale_for_zoom(self.zoom)
self.w = int(FLAG_WIDTH * scale)
self.h = int(FLAG_HEIGHT * scale)
def load(self):
flag = svg2png(url=self.file.path, output_height=self.h)
f = io.BytesIO(flag)
im = grf.Image.open(f).convert(mode="RGBA").resize((self.w, self.h))
return im, grf.BPP_32
class BlendOverlaySprite(grf.SpriteWrapper):
def __init__(self, sprite):
super().__init__((sprite, ))
self.sprite = sprite
self.w = None
self.h = None
def get_image(self):
scale = lib.get_scale_for_zoom(self.sprite.zoom)
img, bpp = self.sprite.get_image()
img = Image.blend(img, flag_overlays.get_overlay(self.sprite.zoom, math.ceil(img.size[0] / scale), math.ceil(img.size[1] / scale)), 0.25)
return img, bpp
def get_fingerprint(self):
return {
'class': self.__class__.__name__,
'sprite': self.sprite.get_fingerprint(),
}
class SvgBadgeSprite(BadgeSprite):
def __init__(self, badge, zoom):
super().__init__(badge, zoom)
self.w = None
self.h = None
self.image = None
def load(self):
scale = lib.get_scale_for_zoom(self.zoom)
flag = svg2png(url=self.file.path, scale=scale * 0.25)
f = io.BytesIO(flag)
im = grf.Image.open(f).convert(mode="RGBA")
return im, grf.BPP_32
class ReusableImage:
def __init__(self, file):
self.file = grf.ResourceFile(str(file))
self.image = None
def load(self):
return grf.Image.open(self.file.path).convert(mode="RGBA")
def get_image(self):
if self.image is None:
self.image = self.load()
return self.image
def get_resource_files(self):
return super().get_resource_files() + (self.file,)
def get_fingerprint(self):
return {
'class': self.__class__.__name__,
'filename': self.file.path,
}
class ImageBadgeSprite(grf.Sprite):
def __init__(self, image, zoom):
self.image = image
self.zoom = zoom
scale = lib.get_scale_for_zoom(self.zoom)
im = self.image.get_image()
self.w = int(BADGE_HEIGHT * scale * im.size[0] / im.size[1])
self.h = int(BADGE_HEIGHT * scale)
self.xofs = 0
self.yofs = 0
self.bpp = grf.BPP_32 # ReusableImage converts to RGBA
self.crop = False
def get_image(self):
im = self.image.get_image()
im = im.resize((self.w, self.h))
return im, self.bpp
def get_fingerprint(self):
raise grf.Uncacheable
class CropSprite(grf.SpriteWrapper):
def __init__(self, sprite, zoom):
super().__init__((sprite, ))
self.sprite = sprite
self.zoom = zoom
self.w = None
self.h = None
def get_image(self):
scale = lib.get_scale_for_zoom(self.zoom)
img, bpp = self.sprite.get_image()
left, top, right, bottom = img.getbbox()
left = int(scale * math.floor(left / scale))
top = int(scale * math.floor(top / scale))
right = int(scale * math.ceil(right / scale))
bottom = int(scale * math.ceil(bottom / scale))
img = img.crop((left, top, right, bottom))
return img, bpp
class DocSprite(grf.SpriteWrapper):
def __init__(self, sprite, badge):
super().__init__((sprite, ))
self.sprite = sprite
self.badge = badge
self.w = None
self.h = None
def get_data_layers(self, context):
self.badge.doc_sprite = self.sprite
return self.sprite.get_data_layers(context)
def get_image(self):
self.badge.doc_sprite = self.sprite
return self.sprite.get_image()
class BadgeSprites(grf.SpriteGenerator):
def __init__(self, badge):
self.badge = badge
self.filename = str(BADGE_PATH / badge.get_class() / badge.image)
def make_badge_bpps(self, sprite, zoom):
sprites = []
if self.badge.crop:
sprite = CropSprite(sprite, zoom)
if self.badge.overlay:
sprite = BlendOverlaySprite(sprite)
if self.badge.filters is not None:
for filter in self.badge.filters:
sprite = filter.apply_filter(sprite)
if grf.BPP_8 in BADGE_BPP: sprites.append(QuantizeSprite(sprite))
if grf.BPP_32 in BADGE_BPP: sprites.append(DocSprite(sprite, self.badge) if zoom == grf.ZOOM_2X else sprite)
return sprites
def make_badge_from_svg(self, zoom, is_flag):
if is_flag:
sprite = SvgFlagSprite(self.badge, zoom)
if self.badge.label != 'flag/NP':
sprite = BlendOverlaySprite(sprite)
else:
sprite = SvgBadgeSprite(self.badge, zoom)
return self.make_badge_bpps(sprite, zoom)
def make_badge_from_image(self, im, zoom):
sprite = ImageBadgeSprite(im, zoom)
return self.make_badge_bpps(sprite, zoom)
def get_sprites(self, g):
sprites = []
if self.badge.image.endswith(".svg"):
# Badges in the flag class have the flag overlay applied
is_flag = self.badge.label.startswith("flag/")
sprites.extend(self.make_badge_from_svg(grf.ZOOM_NORMAL, is_flag))
if BADGE_ZOOM == grf.ZOOM_2X or BADGE_ZOOM == grf.ZOOM_4X: sprites.extend(self.make_badge_from_svg(grf.ZOOM_2X, is_flag))
if BADGE_ZOOM == grf.ZOOM_4X: sprites.extend(self.make_badge_from_svg(grf.ZOOM_4X, is_flag))
else:
im = ReusableImage(self.filename)
sprites.extend(self.make_badge_from_image(im, grf.ZOOM_NORMAL))
if BADGE_ZOOM == grf.ZOOM_2X or BADGE_ZOOM == grf.ZOOM_4X: sprites.extend(self.make_badge_from_image(im, grf.ZOOM_2X))
if BADGE_ZOOM == grf.ZOOM_4X: sprites.extend(self.make_badge_from_image(im, grf.ZOOM_4X))
return [
grf.AlternativeSprites(*sprites)
]
class BadgeSpriteBatch(grf.SpriteGenerator):
def __init__(self, badges):
self.badges = badges
def get_sprites(self, g):
res = []
res.append(grf.Action1(feature=BADGE, set_count=len(self.badges), sprite_count=1))
for b in self.badges:
b.sprites = BadgeSprites(b)
res.append(b.sprites)
act1id = 0
for b in self.badges:
res.append(grf.Action3(feature=BADGE, ids=[b.id], maps={}, default=grf.GenericSpriteLayout(feature=BADGE, ent1=[act1id], ent2=[])))
act1id += 1
return res