diff --git a/main/extensions/penPlus/blocks/shaderBlocks/drawTriSquare.svg b/main/extensions/penPlus/blocks/shaderBlocks/drawTriSquare.svg new file mode 100644 index 0000000..ba7b0bc --- /dev/null +++ b/main/extensions/penPlus/blocks/shaderBlocks/drawTriSquare.svg @@ -0,0 +1,14 @@ + \ No newline at end of file diff --git a/main/extensions/penPlus/blocks/shaderBlocks/getShaders.svg b/main/extensions/penPlus/blocks/shaderBlocks/getShaders.svg new file mode 100644 index 0000000..15777c8 --- /dev/null +++ b/main/extensions/penPlus/blocks/shaderBlocks/getShaders.svg @@ -0,0 +1,14 @@ + \ No newline at end of file diff --git a/main/extensions/penPlus/blocks/shaderBlocks/setArray.svg b/main/extensions/penPlus/blocks/shaderBlocks/setArray.svg new file mode 100644 index 0000000..f367169 --- /dev/null +++ b/main/extensions/penPlus/blocks/shaderBlocks/setArray.svg @@ -0,0 +1,14 @@ + \ No newline at end of file diff --git a/main/extensions/penPlus/blocks/shaderBlocks/setAttribute.svg b/main/extensions/penPlus/blocks/shaderBlocks/setAttribute.svg new file mode 100644 index 0000000..2a35f73 --- /dev/null +++ b/main/extensions/penPlus/blocks/shaderBlocks/setAttribute.svg @@ -0,0 +1,14 @@ + \ No newline at end of file diff --git a/main/extensions/penPlus/blocks/shaderBlocks/setUniforms.svg b/main/extensions/penPlus/blocks/shaderBlocks/setUniforms.svg new file mode 100644 index 0000000..1189928 --- /dev/null +++ b/main/extensions/penPlus/blocks/shaderBlocks/setUniforms.svg @@ -0,0 +1,14 @@ + \ No newline at end of file diff --git a/main/extensions/penPlus/images/shaderEditorButton.png b/main/extensions/penPlus/images/shaderEditorButton.png new file mode 100644 index 0000000..9599886 Binary files /dev/null and b/main/extensions/penPlus/images/shaderEditorButton.png differ diff --git a/main/extensions/penPlus/images/shaderEditorOpen.png b/main/extensions/penPlus/images/shaderEditorOpen.png new file mode 100644 index 0000000..89b47b0 Binary files /dev/null and b/main/extensions/penPlus/images/shaderEditorOpen.png differ diff --git a/main/extensions/penPlus/images/temp.tmp b/main/extensions/penPlus/images/temp.tmp deleted file mode 100644 index a9a5aec..0000000 --- a/main/extensions/penPlus/images/temp.tmp +++ /dev/null @@ -1 +0,0 @@ -tmp diff --git a/main/extensions/penPlus/images/topBar_Buttons.png b/main/extensions/penPlus/images/topBar_Buttons.png new file mode 100644 index 0000000..5cbb31b Binary files /dev/null and b/main/extensions/penPlus/images/topBar_Buttons.png differ diff --git a/main/extensions/penPlus/images/topBar_Mode.png b/main/extensions/penPlus/images/topBar_Mode.png new file mode 100644 index 0000000..239ef80 Binary files /dev/null and b/main/extensions/penPlus/images/topBar_Mode.png differ diff --git a/main/extensions/penPlus/main.html b/main/extensions/penPlus/main.html index 6ee4bf3..ec7c37f 100644 --- a/main/extensions/penPlus/main.html +++ b/main/extensions/penPlus/main.html @@ -33,8 +33,9 @@
+ Into the meat and potatoes of the version 7 update.
+ These blocks help the user interact with the shaders they made in the pen+ shader editor.
+ The blocks are extremely powerful but harder to use, so you might want to read a tutorial.
+
+ Opening the editor is as simple as hitting the "Shader Editor" button under Advanced -> Custom Shaders.
+
+
+ Upon opening the shader editor you will be greeted with another version of scratch!
+ Though this version of scratch has some unique differences.
+
+
+ First things first the top bar should be elaborated upon.
+
+ The buttons on the left side of the screen will be used the most, so make sure to pay attention to this part.
+
+
+
+ Returns an array that contains a list of the project's shaders.
+ An example would be ["Shader 1", "Shader 2"]
+
+ Acts the exact same as the draw triangle, and stamp pen square blocks. Except for the fact that is uses your custom shader. +
+
+ These blocks are lumped together due to the simple fact that they have a similar function but have different inputs.
+ They can be broken down based upon type.
+
+ Sets the item in the desired array to the desired value! It has a similar typing system to the uniform blocks. +
++ An attribute is a variable localized to one point of a triangle (sorry square users), these have a similar typing system to uniform blocks. +
+