Custom profile names that are independent of the process "profile name" #455
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james5272
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Feature Request
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Happy new year! This is already a thing in the 2.0 development builds, alongside exe-based detection and the ability to hook up more than one game per profile. |
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Note This issue was created prior to 4th February 2026. It has been converted into a discussion since then. Closed due to already being implemented. |
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EDIT: Okay, someone on reddit helped me figure out how to sort of do this, with basically a universal profile then Steam launch option. I have a profile called Universal2x that is 2x framegen - here is the launch option in Steam to get the game to use this profile, without having to make a new profile for every game in lsfg-vk:
ENABLE_LSFG=1 LSFG_PROCESS=Universal2x %command%
I will leave the original post in case the request in it is a desired feature for anyone else, but, I don't think I need it anymore. Maybe this post will help someone who stumbles on it from Google...
Hey there,
This is just to have an easier at-a-glance tell of what games have profiles already created and which ones don't.
Basically the name of the game process for some stuff in Linux is super generic compared to Windows. ie. Doom Dark Ages in Linux System Monitor is called Titan, Entropy Survivors is called Game Thread. Since "Profile Name" in current iteration of lsfg-vk is based on the game process name, it can be hard to tell what games these are referencing once you get several profiles set up... I am wondering if there is a way to make it so we can maybe rename the current "Profile Name" to "Process Name" or whatever is more accurate for what it's actually looking for, then be able to rename the title in the left sidebar to the game the profile is for.
An alternative to this, would be to have something like Lossless Scaling on Windows, where you don't have lsfg-vk look for a specific process before running, but you have a general profile for framegen settings (ie. a 2x profile, 3x profile), then you have a hotkey to enable/disable framegen. Also right now there is no indicator for when framegen is turned on, which Lossless Scaling has an option for in Windows. The eye can usually tell (for me 60 to 90fps is a fluidity increase like going from 30 to 60, so going from 60 native to 120fps with framegen I can definitely tell in most games), but an indicator is handy, too!
I know this is kind of two feature requests in one, I think just being able to create custom, independent titles in the left area of lsfg-vk would be the "quickest" fix for this - but I also do not code this, so I don't really know for sure.
Regardless, thanks for the work on this so far! One of the biggest drawbacks about going from Windows to Linux on a 9070 XT is you lose AMD Adrenalin, which for me was only really used for driver level framegen and FSR4 support... the latter is available in games with FSR 3.1 (also a requirement on Windows) through a Steam launch option, so that's a non-issue. And when lsfg-vk works well, I don't need AMD Adrenalin for that either. It works very well in some games (Amid Evil, Doom Dark Ages), but in ie. Diablo IV, it is really poor, but I am hopeful that more development might iron this stuff out.
Happy New Year!
James
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