Target fps generation, which use fractional multiplier #443
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rairay91
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Feature Request
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It's okay, both would use the same implementation. |
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Note This issue was created prior to 4th February 2026. It has been converted into a discussion since then. Duplicate of #80 |
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I think this guy here was asking for this feature, but wrong wording used - https://github.com/PancakeTAS/lsfg-vk/issues/80
Fractional multiplier is what we need, so that lsfg-vk will adjust multiplier dynamically on the fly for achieving targeted fps.
For example if anybody want to target for 100fps, he simply enter the number in config and lsfg will dynamically adjust the frame multiplier for achieving targeted fps. If game side fps are for example 50 it will change multiplier to 2x but a heavy scenery is loaded and game side fps dropped to 40 it will change multiplier to ~2.5x to achieve 100fps
But for this to work fractional multiplier is needed.
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