1+ gametitle=Burnout 3: Takedown (U) (SLUS-21050)
2+
13[Widescreen 16:9]
2- description=Renders the game in 16:9 aspect ratio, instead of 4:3.
3- author=Aero_
44gsaspectratio=16:9
5- // Burnout 3: Takedown (SLUS-21050)
6- // Widescreen Fix (v2.0) by Aero_
7-
5+ author=Aero_
6+ description=Corrects the aspect ratio of the FOV, HUD, and FMVs for 16:9.
87// FOV (16:9)
9-
108patch=1,EE,00665ECD,byte,01 // enables widescreen FOV values
119patch=1,EE,204E0A38,extended,3FAAAAAB // FOV (Single Player) // 16:9 = 1.33333
1210patch=1,EE,204E0C70,extended,3FE38E39 // Aspect Ratio (Single Player) // 16:9 = 1.77778
1311patch=1,EE,204E0C7C,extended,3FE38E39 // FOV (Multiplayer) // 16:9 = 1.77778
1412patch=1,EE,204E0C80,extended,40638E39 // Aspect Ratio (Multiplayer) // 16:9 = 3.55556
15-
1613// HUD (16:9)
17-
1814patch=1,EE,204E105C,extended,3A99999A // HUD Width // 16:9 = 0.00117188
19- patch=1,EE,206682B0,extended,42A00000 // HUD X Pos // 16:9 = +80
20- patch=1,EE,20669B30,extended,42A00000 // HUD X Pos // 16:9 = +80
21- patch=1,EE,204B7688,extended,3F98F5C3 // HUD Top Right X Pos // 16:9 = +0.195
22- patch=1,EE,204B7678,extended,3F98F5C3 // HUD Bottom Right X Pos // 16:9 = +0.195
23- patch=1,EE,204B7658,extended,BE47AE14 // HUD Top Left X Pos // 16:9 = -0.195
24- patch=1,EE,204B7668,extended,BE47AE14 // HUD Bottom Left X Pos // 16:9 = -0.195
15+ patch=1,EE,206682B0,extended,42A00000 // HUD X Pos // 16:9 = +80 (Player 1)
16+ patch=1,EE,20669B30,extended,42A00000 // HUD X Pos // 16:9 = +80 (Player 2)
17+ patch=1,EE,204B7688,extended,3F9947AE // HUD Top Right X Pos // 16:9 = +0.1975
18+ patch=1,EE,204B7678,extended,3F9947AE // HUD Bottom Right X Pos // 16:9 = +0.1975
19+ patch=1,EE,204B7658,extended,BE4A3D71 // HUD Top Left X Pos // 16:9 = -0.1975
20+ patch=1,EE,204B7668,extended,BE4A3D71 // HUD Bottom Left X Pos // 16:9 = -0.1975
2521patch=1,EE,204CA660,extended,44555555 // Crash Cam Border Width
2622patch=1,EE,204CA640,extended,44555555 // Crash Cam Border Width
2723patch=1,EE,204CA650,extended,44555555 // Crash Cam Border Width
2824patch=1,EE,204CA638,extended,c2d70000 // Crash Cam Border X Pos // 16:9 = -0.107.5
2925patch=1,EE,204CA658,extended,c2d70000 // Crash Cam Border X Pos // 16:9 = -0.107.5
30-
3126patch=1,EE,203D7238,extended,3C024456 // Crash Cam List Backing Width // only change the last four bytes // 16:9 = 854
3227patch=1,EE,203D70BC,extended,08121630 // jumps to code cave
3328patch=1,EE,204858C0,extended,3C08C2D7 // Crash Cam List Backing X Pos // only change the last four bytes // 16:9 = -0.107.5
@@ -37,28 +32,41 @@ patch=1,EE,203D72F4,extended,08121633 // jumps to code cave
3732patch=1,EE,204858CC,extended,3C19C2D7 // Crash Cam List Text X Pos // -0.107.5 for 16:9; only change the last four bytes
3833patch=1,EE,204858D0,extended,44991000 // moves new x pos value
3934patch=1,EE,204858D4,extended,080F5CBE // jumps back
40-
35+ patch=1,EE,201A176C,short,4456 // HUD Render Width (Player 1) // 16:9 = 854
36+ patch=1,EE,201A17D0,short,4456 // HUD Render Width (Player 2) // 16:9 = 854
37+ patch=1,EE,201A1774,extended,08121672 // jumps to code cave
38+ patch=1,EE,204859C8,extended,AfA200A0 // saves width value
39+ patch=1,EE,204859CC,extended,3C02C2D7 // HUD Render X Pos (Player 1) // only change the last four bytes // 16:9 = -0.107.5
40+ patch=1,EE,204859D0,extended,AFA200A8 // saves new x pos value
41+ patch=1,EE,204859D4,extended,080685DE // jumps back
42+ patch=1,EE,201A17D8,extended,08121676 // jumps to code cave
43+ patch=1,EE,204859D8,extended,AFA20090 // saves width value
44+ patch=1,EE,204859DC,extended,3C02C2D7 // HUD Render X Pos (Player 2) // only change the last four bytes // 16:9 = -0.107.5
45+ patch=1,EE,204859E0,extended,AFA20098 // saves new x pos value
46+ patch=1,EE,204859E4,extended,080685F7 // jumps back
47+ patch=1,EE,20134F2C,short,4456 // "Get Ready! GO" Width // 16:9 = 854
48+ patch=1,EE,20134F74,extended,0812166E // jumps to code cave
49+ patch=1,EE,204859B8,extended,AFA20174 // saves y pos value
50+ patch=1,EE,204859BC,extended,3C023EC0 // "Get Ready! GO" X Pos // only change the last four bytes // 16:9 = 0.375
51+ patch=1,EE,204859C0,extended,AFA20168 // saves new x pos value
52+ patch=1,EE,204859C4,extended,0804D3DE // jumps back
4153// Menus (16:9)
42-
4354patch=1,EE,2030D7E4,short,43F0 // Menu Width // 16:9 = 480
4455patch=1,EE,2030D834,extended,08121636 // jumps to code cave
4556patch=1,EE,204858D8,extended,E4830008 // saves width value
4657patch=1,EE,204858DC,extended,3C1942A0 // Menu X Pos // only change the last four bytes // 16:9 = +80
4758patch=1,EE,204858E0,extended,44991800 // moves new x pos value
4859patch=1,EE,204858E4,extended,E4830000 // saves new x pos value
4960patch=1,EE,204858E8,extended,080C360E // jumps back
50-
5161patch=1,EE,204D1570,extended,44555555 // Car Select Overlay Width // 16:9 = 853.3
5262patch=1,EE,204D1568,extended,C2D70000 // Car Select Overlay X Pos // 16:9 = -107.5
53-
5463patch=1,EE,2031B180,short,4456 // Top Border Width // 16:9 = 854
5564patch=1,EE,2031B1F4,extended,0812163B // jumps to code cave
5665patch=1,EE,204858EC,extended,3C190000 // Top Border X Pos // only change the last four bytes // 16:9 = 0 (4:3 = 80)
5766patch=1,EE,204858F0,extended,44993800 // moves new x pos value
5867patch=1,EE,204858F4,extended,E4870000 // saves new x pos value
5968patch=1,EE,204858F8,extended,C4850004 // original code
6069patch=1,EE,204858FC,extended,080C6C7E // jumps back
61-
6270patch=1,EE,2038AE00,short,4456 // Bottom Border Width // 16:9 = 854
6371patch=1,EE,2038AE38,short,4456 // Bottom Border Width // 16:9 = 854
6472patch=1,EE,2038AE4C,extended,08121640 // jumps to code cave
@@ -69,7 +77,6 @@ patch=1,EE,2038AE04,extended,08121643 // jumps to code cave
6977patch=1,EE,2048590C,extended,3C193E00 // Bottom Border X Pos // only change the last four bytes // 16:9 = 0.125
7078patch=1,EE,20485910,extended,AFB90078 // saves new x pos value
7179patch=1,EE,20485914,extended,080E2B82 // jumps back
72-
7380patch=1,EE,2031D6E4,short,4456 // Checkerboard Width // 16:9 = 854
7481patch=1,EE,2031D73C,short,4456 // Checkerboard Width // 16:9 = 854
7582patch=1,EE,2031D7E8,short,4456 // Checkerboard Width // 16:9 = 854
@@ -95,41 +102,48 @@ patch=1,EE,2031D854,extended,08121652 // jumps to code cave
95102patch=1,EE,20485948,extended,3C193E00 // Bottom Middle Checkerboard X Pos // only change the last four bytes // 16:9 = 0.125
96103patch=1,EE,2048594C,extended,AFB900B0 // saves new x pos value
97104patch=1,EE,20485950,extended,080C7616 // jumps back
98-
99105patch=1,EE,2031DA20,short,4456 // Loading Background Width // 16:9 = 854
100106patch=1,EE,2031DA40,extended,08121655 // jumps to code cave
101107patch=1,EE,20485954,extended,3C19C2D7 // Loading Background X Pos // only change the last four bytes // 16:9 = -107.5
102108patch=1,EE,20485958,extended,AFB901D8 // saves new x pos value
103109patch=1,EE,2048595C,extended,080C7691 // jumps back
110+ patch=1,EE,203A6984,short,4456 // Replay Top Bar Width // 16:9 = 854
111+ patch=1,EE,203A6998,extended,08121668 // jumps to code cave
112+ patch=1,EE,204859A0,extended,3C19C2D7 // Replay Top Bar X Pos // only change the last four bytes // 16:9 = -107.5
113+ patch=1,EE,204859A4,extended,AFB90078 // saves new x pos value
114+ patch=1,EE,204859A8,extended,080E9A67 // jumps back
115+ patch=1,EE,203A69C8,short,4456 // Replay Bottom Bar Width // 16:9 = 854
116+ patch=1,EE,203A69DC,extended,0812166B // jumps to code cave
117+ patch=1,EE,204859AC,extended,3C19C2D7 // Replay Bottom Bar X Pos // only change the last four bytes // 16:9 = -107.5
118+ patch=1,EE,204859B0,extended,AFB90060 // saves new x pos value
119+ patch=1,EE,204859B4,extended,080E9A78 // jumps back
120+ patch=1,EE,204E0C3C,extended,3FE38E39 // Globe Aspect Ratio // 16:9 = 1.777777791
121+ patch=1,EE,204E0A94,extended,3FB8E38F // Globe Glow Aspect Ratio // 16:9 = 1.444444537
104122
105123[60 FPS for Menus]
106- description=Menus will render at 60 FPS
107124author=Nehalem
108-
109- patch=1,EE,201D3F2C,extended,1000000A
110- patch=1,EE,20130DD8,extended,C7958074
111- patch=1,EE,20130DDC,extended,3C084000
112- patch=1,EE,20130DE0,extended,4488A000
113- patch=1,EE,20130DE4,extended,4614AD03
114- patch=1,EE,20130DE8,extended,00000000
125+ description=Menus will render at 60 FPS
126+ // 60 FPS in menus only
127+ patch=0,EE,201D3F2C,extended,1000000A
128+ // Fix FMVs playback speed while using 60 FPS patches
129+ patch=0,EE,20130DD8,extended,C7958074
130+ patch=0,EE,20130DDC,extended,3C084000
131+ patch=0,EE,20130DE0,extended,4488A000
132+ patch=0,EE,20130DE4,extended,4614AD03
133+ patch=0,EE,20130DE8,extended,00000000
115134
116135[60 FPS for Crashes]
117- description=Crashes will render at 60 FPS
118- author=Unknown
119-
120- patch=1,EE,204E17DC,extended,01800001 // Frame Rate
121- patch=1,EE,2051BAC4,byte,01 // Game Speed
122- patch=1,EE,00132F64,extended,00000000
136+ author=Nehalem
137+ description=Enable 60 FPS in crashes
138+ patch=0,EE,201320D8,extended,1000004B
123139
124140[Progressive Scan]
125- description=Always ask for 480p mode during boot
126141author=Nehalem
127-
128- patch=1 ,EE,20437758,extended,100000F1
142+ description=Always ask for 480p mode during boot
143+ patch=0 ,EE,20437758,extended,100000F1
129144
130145[MPH to KPH]
131- description=Change speedometer unit from MPH to KPH
132146author=Nehalem
133-
134- patch=1 ,EE,101A3BA0,extended,000082F0
135- patch=1 ,EE,101A3D78,extended,000007D7
147+ description=Change speedometer unit from MPH to KPH
148+ patch=0 ,EE,101A3BA0,extended,000082F0
149+ patch=0 ,EE,101A3D78,extended,000007D7
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