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Update to Godot 4.5.1
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.github/workflows/dev-desktop-builds.yml

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cancel-in-progress: true
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env:
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GODOT_VERSION: 4.5
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GODOT_VERSION: 4.5.1
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EXPORT_NAME: Pixelorama
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jobs:
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export-windows:
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name: Windows Export 🗔
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runs-on: ubuntu-latest
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container:
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image: docker://barichello/godot-ci:4.5
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image: docker://barichello/godot-ci:4.5.1
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steps:
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- name: Checkout 🛎️
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uses: actions/checkout@v5
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name: Linux Export 🐧
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runs-on: ubuntu-latest
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container:
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image: docker://barichello/godot-ci:4.5
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image: docker://barichello/godot-ci:4.5.1
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steps:
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- name: Checkout 🛎️
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uses: actions/checkout@v5

.github/workflows/dev-web.yml

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cancel-in-progress: true
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env:
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GODOT_VERSION: 4.5
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GODOT_VERSION: 4.5.1
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EXPORT_NAME: Pixelorama
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jobs:
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export-web:
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name: Web Export 🌐
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runs-on: ubuntu-latest
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container:
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image: docker://barichello/godot-ci:4.5
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image: docker://barichello/godot-ci:4.5.1
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steps:
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- name: Checkout 🛎️
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uses: actions/checkout@v5

.github/workflows/release.yml

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branches: [ release ]
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env:
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GODOT_VERSION: 4.5
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GODOT_VERSION: 4.5.1
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EXPORT_NAME: Pixelorama
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TAG: v1.1.5
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BUTLER_API_KEY: ${{ secrets.BUTLER_API_KEY }}
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name: Windows Export 🗔
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runs-on: ubuntu-latest
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container:
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image: docker://barichello/godot-ci:4.5
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image: docker://barichello/godot-ci:4.5.1
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steps:
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- name: Checkout 🛎️
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uses: actions/checkout@v5
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name: Linux Export 🐧
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runs-on: ubuntu-latest
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container:
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image: docker://barichello/godot-ci:4.5
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image: docker://barichello/godot-ci:4.5.1
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steps:
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- name: Checkout 🛎️
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uses: actions/checkout@v5
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name: Web Export 🌐
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runs-on: ubuntu-latest
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container:
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image: docker://barichello/godot-ci:4.5
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image: docker://barichello/godot-ci:4.5.1
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steps:
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- name: Checkout 🛎️
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uses: actions/checkout@v5

CHANGELOG.md

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This update has been brought to you by the contributions of:
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Fayez Akhtar ([@Variable-ind](https://github.com/Variable-ind))
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Built using Godot 4.5
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Built using Godot 4.5.1
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### Added
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- Made a new website for Pixelorama! You can visit it on: https://www.pixelorama.org/

README.md

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It's still a work in progress so there are some pages missing. If you want to contribute, you can do so in [Pixelorama-Docs' GitHub Repository](https://github.com/Orama-Interactive/Pixelorama-Docs).
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## Cloning Instructions
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Pixelorama uses Godot 4.5, so you will need to have it in order to run the project. Older versions will not work.
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Pixelorama uses Godot 4.5.1, so you will need to have it in order to run the project. Older versions will not work.
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As of right now, most of the code is written using GDScript, so the Mono version of Godot is not required, but Pixelorama should also work with it.
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## Features:

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