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Namespace cleanup and initial form for button states
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49 files changed

+586
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lines changed

Tube/ActionQueue.cs

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@@ -1,6 +1,6 @@
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using Glue.native;
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using Glue.Native;
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using Glue.Actions;
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using Priority_Queue;
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using System;
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namespace Glue
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{
@@ -29,7 +29,7 @@ internal void Cancel(string name)
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}
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}
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LOGGER.Info(String.Format("Canceled {0} instances of Action with name = [" + name + "]", cancelCount));
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LOGGER.Info(System.String.Format("Canceled {0} instances of Action with name = [" + name + "]", cancelCount));
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}
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internal int GetMSUntilNextAction()

Tube/ActionQueueThread.cs

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using System.Threading;
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using Glue.native;
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using Glue.Actions;
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using Glue.Native;
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namespace Glue
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{

Tube/action/Action.cs renamed to Tube/Actions/Action.cs

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using Newtonsoft.Json.Linq;
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using Newtonsoft.Json.Serialization;
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namespace Glue
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namespace Glue.Actions
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{
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internal class BaseSpecifiedConcreteClassConverter : DefaultContractResolver
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{

Tube/action/ActionCancel.cs renamed to Tube/Actions/ActionCancel.cs

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using System;
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using Glue.native;
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using Glue.Native;
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using Newtonsoft.Json;
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namespace Glue
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namespace Glue.Actions
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{
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class ActionCancel : Action
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{

Tube/action/ActionKey.cs renamed to Tube/Actions/ActionKey.cs

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using System;
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using Glue.native;
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using Glue.Native;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using WindowsInput;
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using WindowsInput.Native;
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namespace Glue
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namespace Glue.Actions
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{
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public class ActionKey : Action
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{

Tube/action/ActionMouse.cs renamed to Tube/Actions/ActionMouse.cs

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@@ -3,13 +3,13 @@
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Glue.native;
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using Glue.Native;
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using Newtonsoft.Json;
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using Newtonsoft.Json.Converters;
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using WindowsInput;
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using WindowsInput.Native;
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namespace Glue
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namespace Glue.Actions
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{
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class ActionMouse : Action
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{

Tube/action/ActionRepeat.cs renamed to Tube/Actions/ActionRepeat.cs

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@@ -1,8 +1,8 @@
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using System;
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using Glue.native;
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using Glue.Native;
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using Newtonsoft.Json;
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namespace Glue
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namespace Glue.Actions
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{
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class ActionRepeat : Action
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{

Tube/action/ActionSound.cs renamed to Tube/Actions/ActionSound.cs

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using System;
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using System.Media;
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using Glue.native;
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using Glue.Native;
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using Newtonsoft.Json;
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namespace Glue
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namespace Glue.Actions
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{
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public class ActionSound : Action
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{

Tube/action/ActionTyping.cs renamed to Tube/Actions/ActionTyping.cs

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using System;
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using System.Collections.Generic;
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using Glue.native;
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using Glue.Native;
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using Newtonsoft.Json;
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using WindowsInput;
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using WindowsInput.Native;
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namespace Glue
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namespace Glue.Actions
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{
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public class ActionTyping : Action
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{

Tube/Forms/ViewButtons.Designer.cs

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