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Missing sound effects in Tokyo Mirage Sessions #FE #6

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vpauly94 opened this issue Jul 26, 2017 · 4 comments
Open

Missing sound effects in Tokyo Mirage Sessions #FE #6

vpauly94 opened this issue Jul 26, 2017 · 4 comments

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@vpauly94
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While the background music is redirected correctly to the gamepad, many of the sound effects are not.
These are for example menu sound effects or voice clips.

I don't know the technical aspects, but I noticed that after sound effects should have been played, the background music gets quieter for a certain amount of time, so maybe the game uses more audio channels or something like that and those aren't used all the time?

Otherwise I had no issues with other games I tested and the video redirection is really stable, great program.

@vpauly94
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vpauly94 commented Aug 1, 2017

I also noticed, that while a sfx is playing and I switch back to tablet->tablet and the tv->tablet fast enough, the sound is at the correct volume and the sfx is played correctly on the tablet.

@OatmealDome
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I'm not sure any of us own TMS#FE to be able to see what the issue is, unfortunately... I'll see if any of us can buy a copy to see.

@yearofthewooster
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I'm experiencing Kasch's issue as well. No voice clips or certain sound effects when swapped.
Other than that, no other bugs seem to be present!

@desperadosec
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I was able to reproduce the issue just now, swapping quickly will play the remainder of the currently playing sound, but otherwise sounds and voice won't come out properly.

Could it be that other functions need to be hooked, such as AXSetMultiVoiceDeviceMix?

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4 participants