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TODO.txt
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[ADD]
(DeltaTime)
(SCRIPTED MOVEMENT)
(PIVOT)
(parent-child system)
(depth testing)
(Scenes)
(GameScripts)
(Input)
(Camera::screenToWorld and all much conversions)
(Camera zoom)
(parent-child size updating)
Clicks
Physics
Colliders
gui
basic elements
text
Map experiments
textures
Pivot for parent???????
coroutines, timed invokes
AABB for colliders on clicks and collisions
Names for Objects
[FIX]
MOVING OBJECTS FAST WITH MOUSE MAKES THEM DETACH FROM CURSOR (TestGameObject.cpp)
Deeply nested child-parent system is not working correctly
Window resize
UpdateModel
Check all TODO comments (after first prototype)
add RemoveParent function
Creating objects. Objects created locally are deleted. Manipulating them using solely pointers is inconvenient
SORT FILES TO FOLDERS
fix the damn naming convention. Stop calling funtions in random styles
[IDEAS]
Implement unit that can move in any direction, not only relative to its rotation
Transform class like in Unity3D?
SWITCH ENGINE TO COMPONENT SYSTEM?
[Test]
Scale objects