for example, we might have a bounce interpolation mode that essentially does a similar thing to the bounce regular mode - while this would be easy to implement, I believe we would have to adjust the keyframe syntax to allow some parameters (perhaps something like this?)
<time>, <width>, <height>, bounce, <speed>, <amplitude>
and while this would work, I feel like it's a little clumsy to exclude them that way
for example, we might have a
bounceinterpolation mode that essentially does a similar thing to thebounceregular mode - while this would be easy to implement, I believe we would have to adjust the keyframe syntax to allow some parameters (perhaps something like this?)and while this would work, I feel like it's a little clumsy to exclude them that way