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At some point during the second map the lava rises and floods the lower part of the level. It is invisible in vkQuake.
I noticed this bug just as vkQuake was archived nearly two years ago so I couldn't create an issue here but then I was reminded of this bug today.
The problem appeared around the time Temx reworked the engines' alphasorting, the mod was working fine in vkQuake in older versions.
I have tried disabling r_alphasort but it doesn't change the problem.
I noticed that r_wateralpha is at 0.7 and r_lavaalpha is at 0.
Changing either r_wateralpha or r_lavaalpha to 1 makes the lava appear, but any other value (between ==0 and <1) the lava is invisible.
I don't know if the issue is caused because the lava is invisible at the start of the map or what (as it rises during the level).
It seems that the "lava" in this map is a bit different from the usual lava (e.g.. id1/end ), as it is always rendered with r_lavaalpha 1 in ironwail and quakespasm. The value for r_wateralpha of 0.6 is not applied here ( r_lavaalpha "0" ).
first bad commit is 810725b
"Separate worldmodel water by transparency status"
It looks like only lava parallel to the floor is rendered incorrectly.
I think this map is using entities for lava with alpha 1.0 ( r_drawentities 0 ) will remove all lava
In the "Altar of Storms" mod:
https://www.quaddicted.com/reviews/ne_ruins.html
At some point during the second map the lava rises and floods the lower part of the level. It is invisible in vkQuake.
I noticed this bug just as vkQuake was archived nearly two years ago so I couldn't create an issue here but then I was reminded of this bug today.
The problem appeared around the time Temx reworked the engines' alphasorting, the mod was working fine in vkQuake in older versions.
I have tried disabling r_alphasort but it doesn't change the problem.
I noticed that r_wateralpha is at 0.7 and r_lavaalpha is at 0.
Changing either r_wateralpha or r_lavaalpha to 1 makes the lava appear, but any other value (between ==0 and <1) the lava is invisible.
I don't know if the issue is caused because the lava is invisible at the start of the map or what (as it rises during the level).
I use vkQuake in Win10 with a geforce980
In vkQuake:
In Ironwail for comparison:
A save to the spot with the problem:
save.zip
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