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This would need quite some work.
The text was updated successfully, but these errors were encountered:
Imo a TD game doesn't need random maps, because
the complex gameplay should depend on the waves, enemies and tower construction, so it would be okay, if we just manually make some different maps
it would be difficult to balance for example: the length of the enemy path the spawn locations, etc
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This would need quite some work.
The text was updated successfully, but these errors were encountered: