Patched Gnomoria fails to start on Linux #7
Replies: 3 comments 11 replies
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@aanjkyks, does the current version still work for you? |
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I must confess that I have 0 experience with mono on a linux machine. |
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After thinking about this for over a year (as can be seen), I finally had time to work on this issue. Spent about a week trying to figure out what's wrong and how to fix it, unfortunately it seems to be an issue with Mono and the compilation used by one of the libraries I am using, to be precise, the library (MoonSharp) I use for Lua integration. After a week I was ready to declare "Linux + Wine" not supported (I did investigate modding the native engine, but, that's even more work and ... I have forgotten much). As such, as of now, the issue has a resolution and v1.14.1 should work with Linux + wine as well. On the other hand I now need to remember to test the setup on my Linux env as well. |
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I followed the instructions, though I had to move the game to get the installer to see it. (It won't show hidden, and Steam installs in
.local
.)The game runs as expected when unpatched.
Output from the shell is below. The output remains the same if debug is set to true in the ini file.
I am attempting to run this on Arch / EndeavorOS.
Thanks!
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