diff --git a/Gnoll Mods/ExpLuaIntegration/README.md b/Gnoll Mods/ExpLuaIntegration/README.md new file mode 100644 index 0000000..c7b4ae2 --- /dev/null +++ b/Gnoll Mods/ExpLuaIntegration/README.md @@ -0,0 +1,3 @@ +Experimental mod showcasing how to mod the game via Lua. + +As an example, the mod randomizes the wood material values (between 1 and 10, by default all wood has a value of 1) on start of a new game. Additionally it shows how to save the newly generated values. Since Gnomoria itself only saves strictly Gnomoria stuff, then we need a side-channel to save Gnoll stuff. This is shown as well. There is also some code that show using the _GNOMORIA global table which has a few helpful functions. \ No newline at end of file diff --git a/Gnoll Mods/LuaSupport/README.md b/Gnoll Mods/LuaSupport/README.md new file mode 100644 index 0000000..4015a5f --- /dev/null +++ b/Gnoll Mods/LuaSupport/README.md @@ -0,0 +1 @@ +Toggle mod for enabling/disabling Lua integration. Enable this mod to enable Lua integration. \ No newline at end of file diff --git a/Gnoll Mods/README.md b/Gnoll Mods/README.md index b1075f5..9e674f2 100644 --- a/Gnoll Mods/README.md +++ b/Gnoll Mods/README.md @@ -5,10 +5,12 @@ Currently those mods are: - BuildListCache - Build dialogs show the last items used in buiding, for faster access - Challenges - Adds a game type with a specific task or objective - FasterEntityProcessing - An enhancement on entity processing, gives FPS boost -- FixStuckWheelbarrow - A fix for when a gnomes/automata gets stuck, because the wheelbarrow is full - FixDisableNewGameModdedMobs - This fixes situation where new game start would only disable vanilla enemis and leave modded enemies enabled +- FixFullscreenAltTab - Trying to fix the crash that happens when alt-tabbing out of fullscreen +- FixStuckWheelbarrow - A fix for when a gnomes/automata gets stuck, because the wheelbarrow is full - FreezeEntitiesOnPause - Pauses the thinking process for characters when the game itself is paused, gives FPS boost during game pause - GoblinRaidsFpsBoost - Slows down the thinking process for goblins who are outside of the gates or otherwise stuck and cannot reach their target, gives FPS boost +- HigherZoom - Allows 2 more levels of zooming out - IdleTrackerMod - Tracks and show idle gnomes - ImportExportTrackedItemsMod - Allows to export and import the tracked item list, that is shown in the main HUD - MantRaidFpsBoost - Helps in situations where Mants cannot get into your fortress, gives FPS boost @@ -17,5 +19,7 @@ Currently those mods are: - SeasonalChange - Switches the environment graphics according to current season - TrackedItemsSizeLimitMod - Removes the limit on how many items can be tracked in the main HUD - VeinMiner - Enhances mining in a way that gnomes digg out the mineral/gem veins by themselves -- HigherZoom - Allows 2 more levels of zooming out -- FixFullscreenAltTab - Trying to fix the crash that happens when alt-tabbing out of fullscreen \ No newline at end of file + +And a few that are experimental or otherwise different +- LuaSupport - Enables/Disables Gnoll's Lua integration. Enable this mod to enable Lua integration +- ExpLuaIntegration - Experimental Lua mod. More-or-less meant to show how to mod the game via Lua \ No newline at end of file diff --git a/Installer/InstallerGUI/InstallerGUI.csproj b/Installer/InstallerGUI/InstallerGUI.csproj index f5acf34..6431ab6 100644 --- a/Installer/InstallerGUI/InstallerGUI.csproj +++ b/Installer/InstallerGUI/InstallerGUI.csproj @@ -30,7 +30,7 @@ Gnoll false true - 0 + 1 1.14.0.%2a true true