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VortexMeter.lua
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---------------------------------------------------------------------------------------
-- Vortex Meter
--- Maintained by Vim <Codex>
--- Original addon : Rift Meter by Vince (http://www.curse.com/addons/rift/rift-meter)
VortexMeter = {
name = "VortexMeter",
version = {1,3,5},
Abilities = {},
Combats = {},
Units = {},
CurrentCombat = {},
settings = {
windows = {},
lock = false,
alwaysShowPlayer = false,
showOnlyBoss = false,
showRankNumber = true,
showPercent = true,
showAbsolute = true,
showShortNumber = false,
opacity = 0,
tooltips = true,
enabled = true,
updaterate = 0.1,
mousetransparency = 0.5,
},
-- Class colors taken directly from website
classColors = {
[GameLib.CodeEnumClass.Warrior] = {0.8, 0.1, 0.1},
[GameLib.CodeEnumClass.Engineer] = {0.65, 0.65, 0},
[GameLib.CodeEnumClass.Esper] = {0.1, 0.5, 0.7},
[GameLib.CodeEnumClass.Medic] = {0.2, 0.6, 0.1},
[GameLib.CodeEnumClass.Stalker] = {0.5, 0.1, 0.8},
[GameLib.CodeEnumClass.Spellslinger] = {0.9, 0.4, 0},
},
abilityTypeColors = {
[GameLib.CodeEnumDamageType.Magic] = {0.5, 0.1, 0.8},
[GameLib.CodeEnumDamageType.Tech] = {0.2, 0.6, 0.1},
[GameLib.CodeEnumDamageType.Physical] = {0.6, 0.6, 0.6},
[GameLib.CodeEnumDamageType.HealShields] = {0.1, 0.5, 0.7},
[GameLib.CodeEnumDamageType.Heal] = {0, 0.8, 0},
[GameLib.CodeEnumDamageType.Fall] = {0.6, 0.6, 0.6},
[GameLib.CodeEnumDamageType.Suffocate] = {0.6, 0.6, 0.6},
},
Meta = {
Ability = {},
Combat = {},
Player = {},
},
L = setmetatable({}, {__index = function(self, key) return tostring(key) end})
}
local VortexMeter = VortexMeter
local Abilities = VortexMeter.Abilities
local Combats = VortexMeter.Combats
local Units = VortexMeter.Units
local Ability = VortexMeter.Meta.Ability
local Combat = VortexMeter.Meta.Combat
local Player = VortexMeter.Meta.Player
local L = VortexMeter.L
local LastUpdate = 0
local LastTimerUpdate = 0
local InCombat = false
local NeedsUpdate = false
local Permanent = false -- manual combat start
function VortexMeter.GetDefaultWindowSettings()
local defaults = {
sort = "damage",
rows = 8,
width = 300,
rowHeight = 18,
}
defaults.x = (Apollo.GetDisplaySize().nWidth - defaults.width) / 2
defaults.y = Apollo.GetDisplaySize().nHeight / 2
return defaults
end
local function AddGlobalAbility(info)
local key = info.ability:GetId() .. (info.periodic and "1" or "0")
local ability = Abilities[key]
if not ability then
Abilities[key] = {
name = info.ability:GetName(),
icon = info.ability:GetIcon(),
}
end
return ability
end
local function AddGlobalUnit(detail, owner)
local id = detail:GetId() or (owner and (owner:GetId().."pet")) or -1
local unit = Units[id]
if not unit then
unit = {
name = detail:GetName(),
player = detail:IsACharacter(),
id = detail:GetId(),
--inGroup = detail:IsInYourGroup() or detail:IsThePlayer(),
self = detail:IsThePlayer(),
class = detail:GetClassId(),
hostile = (GameLib.GetPlayerUnit() and GameLib.GetPlayerUnit():GetDispositionTo(detail) ~= Unit.CodeEnumDisposition.Friendly),
}
Units[id] = unit
end
if owner and not unit.isPet then
unit.isPet = true
unit.owner = AddGlobalUnit(owner, nil)
end
return unit
end
local function CombatEventsHandler(info, statType, damageAction)
-- Sometimes the API gives us a nil target or caster, ignore these cases.
if not info.caster or not info.target then return end
local target = AddGlobalUnit(info.target, nil)
local caster = AddGlobalUnit(info.caster, info.owner)
AddGlobalAbility(info)
local selfAction = info.caster == info.target
if not selfAction then
if statType == "damage" or statType == "interrupts" then
if not InCombat then --and caster.inGroup then
VortexMeter.NewCombat()
end
end
else
-- self damage action, e.g. fall damage
if statType == "damage" then
statType = "damageTaken"
end
end
if InCombat then
if damageAction then-- and caster.inGroup then
VortexMeter.CurrentCombat.lastDamageAction = GameLib.GetGameTime()
NeedsUpdate = true
end
else
return
end
if info.caster:GetRank() == Unit.CodeEnumRank.Elite or
info.target:GetRank() == Unit.CodeEnumRank.Elite then
VortexMeter.CurrentCombat.hasBoss = true
end
local amount = info[statType] or 0
if info.owner then
VortexMeter.overallCombat:addPlayer(caster.owner)
VortexMeter.CurrentCombat:addPlayer(caster.owner)
end
local overallCasterInCombat = VortexMeter.overallCombat:addPlayer(caster)
local casterInCombat = VortexMeter.CurrentCombat:addPlayer(caster)
-- Add stat to caster
local stat
if statType == "damageTaken" then
stat = "damageTaken"
amount = info.damage or 0
elseif damageAction then
stat = "damage"
elseif statType == "absorb" then
stat = "absorb"
else
stat = "heal"
end
overallCasterInCombat:addStat(target, stat, statType, amount, info)
casterInCombat:addStat(target, stat, statType, amount, info)
-- Add Overheal/Overkill
local key
if info.overkill and info.overkill > 0 then
key = "overkill"
elseif info.overheal and info.overheal > 0 then
key = "overheal"
elseif info.interrupts and info.interrupts > 0 then
key = "interrupts"
end
if key then
overallCasterInCombat:addStat(target, key, key, info[key], info)
casterInCombat:addStat(target, key, key, info[key], info)
end
-- Add targets equivalent damage/heal taken
if target then
local overallTargetInCombat = VortexMeter.overallCombat:addPlayer(target)
local targetInCombat = VortexMeter.CurrentCombat:addPlayer(target)
local taken
if damageAction then
taken = "damageTaken"
elseif statType == "heal" then
taken = "healTaken"
elseif statType == "absorb" then
taken = "absorbTaken"
end
if taken then
overallTargetInCombat:addStat(caster, taken, taken, amount, info)
targetInCombat:addStat(caster, taken, taken, amount, info)
end
end
end
function VortexMeter:OnLoad()
Apollo.LoadSprites("VortexMeterSprites.xml", "VortexMeterSprites")
self.xmlMainDoc = XmlDoc.CreateFromFile("VortexMeter.xml")
Event_FireGenericEvent("OneVersion_ReportAddonInfo", self.name, unpack(self.version))
-- Add interface button
Apollo.RegisterEventHandler("VortexMeter_Toggle", "Toggle", self)
self:OnInterfaceMenuList()
Apollo.RegisterEventHandler("InterfaceMenuListHasLoaded", "OnInterfaceMenuList", self)
-- Register slash handler
Apollo.RegisterSlashCommand("vm", "SlashHandler", self)
Apollo.RegisterSlashCommand("vortex", "SlashHandler", self)
Apollo.RegisterSlashCommand("vortexmeter", "SlashHandler", self)
-- Add default window
table.insert(VortexMeter.settings.windows, VortexMeter.GetDefaultWindowSettings())
-- Wait 0s to let OnRestore() fire
self.tmrDelayedInit = ApolloTimer.Create(0, false, "DelayedInit", self)
end
function VortexMeter:DelayedInit()
self.tmrDelayedInit = nil
-- First-load-ever init stuff
if not self.bSettingsLoaded then
-- Set game variable to log other players
Apollo.SetConsoleVariable("cmbtlog.disableOtherPlayers", false)
end
self.bSettingsLoaded = nil
-- Create update timer
self.timerPulse = ApolloTimer.Create(self.settings.updaterate, true, "Update", self)
self.timerPulse:Stop()
VortexMeter.UI.Init()
if self.settings.enabled then
VortexMeter.On()
end
end
function VortexMeter:OnInterfaceMenuList()
Event_FireGenericEvent("InterfaceMenuList_NewAddOn", "Vortex Meter", {"VortexMeter_Toggle", "", "VortexMeterSprites:VortexIcon"})
end
function VortexMeter:OnSave(eType)
if eType ~= GameLib.CodeEnumAddonSaveLevel.Character then return end
return VortexMeter.deepcopy(self.settings)
end
function VortexMeter:OnRestore(eType, tSavedSettings)
if eType ~= GameLib.CodeEnumAddonSaveLevel.Character then return end
for key, value in pairs(tSavedSettings) do
if self.settings[key] ~= nil then
self.settings[key] = value
end
end
-- typo fix, TODO remove this for next version
if tSavedSettings.mousetransparancy ~= nil then
self.settings.mousetransparency = tSavedSettings.mousetransparancy
end
self.bSettingsLoaded = true
end
function VortexMeter:OnCombatLogHeal(tEventArgs)
local info = {
target = tEventArgs.unitTarget,
caster = tEventArgs.unitCaster,
owner = tEventArgs.unitCasterOwner,
ability = tEventArgs.splCallingSpell,
damagetype = GameLib.CodeEnumDamageType.Heal,
heal = tEventArgs.nHealAmount,
overheal = tEventArgs.nOverheal,
crit = tEventArgs.eCombatResult == GameLib.CodeEnumCombatResult.Critical,
}
CombatEventsHandler(info, "heal", false)
end
function VortexMeter:OnCombatLogMultiHeal(tEventArgs)
local info = {
target = tEventArgs.unitTarget,
caster = tEventArgs.unitCaster,
owner = tEventArgs.unitCasterOwner,
ability = tEventArgs.splCallingSpell,
damagetype = GameLib.CodeEnumDamageType.Heal,
heal = tEventArgs.nHealAmount,
periodic = tEventArgs.bPeriodic,
overheal = tEventArgs.nOverheal,
crit = tEventArgs.eCombatResult == GameLib.CodeEnumCombatResult.Critical,
multihit = true,
}
CombatEventsHandler(info, "heal", false)
end
function VortexMeter:OnCombatLogAbsorption(tEventArgs)
local info = {
target = tEventArgs.unitTarget,
caster = tEventArgs.unitCaster,
ability = tEventArgs.splCallingSpell,
damagetype = GameLib.CodeEnumDamageType.Heal,
absorb = tEventArgs.nAmount,
crit = tEventArgs.eCombatResult == GameLib.CodeEnumCombatResult.Critical,
}
CombatEventsHandler(info, "absorb", false)
end
function VortexMeter:OnCombatLogCCState(tEventArgs)
if tEventArgs.nInterruptArmorHit > 0 then
local info = {
target = tEventArgs.unitTarget,
caster = tEventArgs.unitCaster,
owner = tEventArgs.unitCasterOwner,
ability = tEventArgs.splCallingSpell,
interrupts = tEventArgs.nInterruptArmorHit,
}
CombatEventsHandler(info, "interrupts", true)
end
end
function VortexMeter:OnCombatLogDeflect(tEventArgs)
local info = {
target = tEventArgs.unitTarget,
caster = tEventArgs.unitCaster,
owner = tEventArgs.unitCasterOwner,
ability = tEventArgs.splCallingSpell,
multihit = tEventArgs.bMultiHit,
}
CombatEventsHandler(info, "deflects", true)
end
function VortexMeter:OnCombatLogTransference(tEventArgs)
VortexMeter:OnCombatLogDamage(tEventArgs)
for _,tHeal in pairs(tEventArgs.tHealData) do
if tHeal.eVitalType == GameLib.CodeEnumVital.Health then
tEventArgs.unitTarget = tHeal.unitHealed
tEventArgs.nHealAmount = tHeal.nHealAmount
tEventArgs.nOverheal = tHeal.nOverheal
VortexMeter:OnCombatLogHeal(tEventArgs)
elseif tHeal.eVitalType == GameLib.CodeEnumVital.Absorption then
tEventArgs.unitTarget = tHeal.unitHealed
tEventArgs.nAmount = tHeal.nHealAmount
VortexMeter:OnCombatLogAbsorption(tEventArgs)
end
end
end
function VortexMeter:OnCombatLogDamage(tEventArgs)
local info = {
target = tEventArgs.unitTarget,
caster = tEventArgs.unitCaster,
owner = tEventArgs.unitCasterOwner,
ability = tEventArgs.splCallingSpell,
damagetype = tEventArgs.eDamageType,
damage = tEventArgs.nDamageAmount + tEventArgs.nAbsorption + tEventArgs.nShield + tEventArgs.nGlanceAmount,
glance = tEventArgs.nGlanceAmount,
periodic = tEventArgs.bPeriodic,
overkill = tEventArgs.nOverkill,
crit = tEventArgs.eCombatResult == GameLib.CodeEnumCombatResult.Critical,
}
CombatEventsHandler(info, "damage", true)
end
function VortexMeter:OnCombatLogMultiHit(tEventArgs)
local info = {
target = tEventArgs.unitTarget,
caster = tEventArgs.unitCaster,
owner = tEventArgs.unitCasterOwner,
ability = tEventArgs.splCallingSpell,
damagetype = tEventArgs.eDamageType,
damage = tEventArgs.nDamageAmount + tEventArgs.nAbsorption + tEventArgs.nShield + tEventArgs.nGlanceAmount,
glance = tEventArgs.nGlanceAmount,
periodic = tEventArgs.bPeriodic,
crit = tEventArgs.eCombatResult == GameLib.CodeEnumCombatResult.Critical,
multihit = true,
}
CombatEventsHandler(info, "damage", true)
end
function VortexMeter:Update()
local now = GameLib.GetGameTime()
--local player = GameLib.GetPlayerUnit()
--local PlayerIsInCombat = player:IsInCombat()
if InCombat then
if now - VortexMeter.CurrentCombat.lastDamageAction >= 2 and not Permanent then
if not VortexMeter.GroupInCombat() then
VortexMeter.EndCombat()
end
end
if now - LastTimerUpdate > 1 then
LastTimerUpdate = now
VortexMeter.UI.TimerUpdate(now - VortexMeter.CurrentCombat.startTime)
end
end
if not NeedsUpdate and not Permanent then return end
if now - LastUpdate > 0.3 then
VortexMeter.overallCombat.duration = VortexMeter.overallCombat.previousDuration + now - VortexMeter.CurrentCombat.startTime
VortexMeter.CurrentCombat.duration = now - VortexMeter.CurrentCombat.startTime
LastUpdate = now
NeedsUpdate = false
VortexMeter.UI.Update()
end
end
function VortexMeter.GroupInCombat()
local player = GameLib.GetPlayerUnit()
if player and player:IsInCombat() then return true end
for i=1, GroupLib.GetMemberCount() do
local tUnit = GroupLib.GetUnitForGroupMember(i)
if tUnit and tUnit:IsInCombat() then return true end
end
return false
end
-- VortexMeter API
function VortexMeter.On()
if VortexMeter.enabled then return end
VortexMeter.enabled = true
VortexMeter.settings.enabled = true
VortexMeter.UI.Visible(true)
Apollo.RegisterEventHandler("CombatLogDamage", "OnCombatLogDamage", VortexMeter)
Apollo.RegisterEventHandler("CombatLogDamageShields", "OnCombatLogDamage", VortexMeter)
Apollo.RegisterEventHandler("CombatLogReflect", "OnCombatLogDamage", VortexMeter)
Apollo.RegisterEventHandler("CombatLogMultiHit", "OnCombatLogMultiHit", VortexMeter)
Apollo.RegisterEventHandler("CombatLogMultiHitShields", "OnCombatLogMultiHit", VortexMeter)
Apollo.RegisterEventHandler("CombatLogHeal", "OnCombatLogHeal", VortexMeter)
Apollo.RegisterEventHandler("CombatLogMultiHeal", "OnCombatLogMultiHeal", VortexMeter)
Apollo.RegisterEventHandler("CombatLogAbsorption", "OnCombatLogAbsorption", VortexMeter)
Apollo.RegisterEventHandler("CombatLogDeflect", "OnCombatLogDeflect", VortexMeter)
Apollo.RegisterEventHandler("CombatLogTransference", "OnCombatLogTransference", VortexMeter)
Apollo.RegisterEventHandler("CombatLogCCState", "OnCombatLogCCState", VortexMeter)
VortexMeter.timerPulse:Start()
end
function VortexMeter.Off()
VortexMeter.enabled = false
VortexMeter.settings.enabled = false
VortexMeter.UI.Visible(false)
Apollo.RemoveEventHandler("CombatLogDamage", VortexMeter)
Apollo.RemoveEventHandler("CombatLogDamageShields", VortexMeter)
Apollo.RemoveEventHandler("CombatLogReflect", VortexMeter)
Apollo.RemoveEventHandler("CombatLogMultiHit", VortexMeter)
Apollo.RemoveEventHandler("CombatLogMultiHitShields", VortexMeter)
Apollo.RemoveEventHandler("CombatLogHeal", VortexMeter)
Apollo.RemoveEventHandler("CombatLogMultiHeal", VortexMeter)
Apollo.RemoveEventHandler("CombatLogAbsorption", VortexMeter)
Apollo.RemoveEventHandler("CombatLogDeflect", VortexMeter)
Apollo.RemoveEventHandler("CombatLogTransference", VortexMeter)
Apollo.RemoveEventHandler("CombatLogCCState", VortexMeter)
VortexMeter.timerPulse:Stop()
end
function VortexMeter.Toggle()
if VortexMeter.settings.enabled then
VortexMeter.Off()
else
VortexMeter.On()
end
end
function VortexMeter.Clear()
VortexMeter.EndCombat()
table.empty(Abilities)
table.empty(Combats)
table.empty(Units)
VortexMeter.CurrentCombat = {}
VortexMeter.overallCombat = nil
InCombat = false
NeedsUpdate = false
VortexMeter.UI.Clear()
end
function VortexMeter.Default()
VortexMeter.Off()
VortexMeter.UI.Destroy()
VortexMeter.UI.NewWindow()
VortexMeter.On()
end
function VortexMeter.NewCombat(permanent)
if InCombat then
return
end
if not VortexMeter.overallCombat then
VortexMeter.overallCombat = Combat:new(true)
table.insert(VortexMeter.Combats, VortexMeter.overallCombat)
end
VortexMeter.CurrentCombat = Combat:new(false)
InCombat = true
Permanent = not not permanent
table.insert(VortexMeter.Combats, VortexMeter.CurrentCombat)
VortexMeter.UI.NewCombat()
end
function VortexMeter.EndCombat()
if not InCombat then
return
end
VortexMeter.CurrentCombat:End()
VortexMeter.overallCombat.previousDuration = VortexMeter.overallCombat.previousDuration + VortexMeter.CurrentCombat.duration
VortexMeter.overallCombat.duration = VortexMeter.overallCombat.previousDuration
InCombat = false
Permanent = false
VortexMeter.UI.Update()
VortexMeter.UI.EndCombat()
end
-- Slash commands
VortexMeter.SlashCommands = setmetatable({
show = function() VortexMeter.On() end,
hide = function() VortexMeter.Off() end,
toggle = function() VortexMeter.Toggle() end,
clear = function() VortexMeter.Clear() end,
default = function() VortexMeter.Default() end,
start = function() VortexMeter.NewCombat() end,
stop = function() VortexMeter.EndCombat() end,
new = function() VortexMeter.UI.NewWindow() end,
lock = function() VortexMeter.UI.Lock(true) end,
unlock = function() VortexMeter.UI.Lock(false) end,
config = function() VortexMeter.ConfigInit() end,
},
{
__index = function (t, key)
return function ()
Print(L["Available commands:"])
for cmd, func in pairs(t) do
Print("- " .. cmd)
end
end
end
})
function VortexMeter:SlashHandler(cmd, arg)
local list = {}
for param in arg:gmatch("[^%s]+") do
table.insert(list, param)
end
VortexMeter.SlashCommands[list[1]](unpack(list, 2, #list))
end
-- Register addon
Apollo.RegisterAddon(VortexMeter)