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Fixed model transformation doubt #216
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Just to clarify: This is a question about the JSON dataset format used by the Falling Things (FAT) dataset, NDSS and DOPE ( To answer your questions:
Could you give some more context what you are trying to accomplish? What dataset are you using (FAT, self-generated dataset using NDSS, ...)? What problem are you trying to solve using |
We wrote these exported_objects to explain how an original model is transformed, e.g., we changed the center of the YCB objects to make them more tight. I will ask Thang to check out this issue as well. |
Hello
I have a doubt about how fixed_model_transform works. As far as I could understand, it is applied to center and align the object. This alignment with respect to the camera?
I saw this note in your website :
Note: Like the
fixed_model_transform
, thepose_transform_permuted
is actually the transpose of the matrix. Moreover, after transposing, the columns are permuted, and there is a sign flip (due to UE4's use of a lefthand coordinate system). Specifically, ifA
is the matrix given bypose_transform_permuted
, then actual transform is given byA^T * P
, where^T
denotes transpose,*
denotes matrix multiplication, and the permutation matrixP
is given byHow does UE4 work? I mean, how is it transforming the object to center and align? Where fixed_model_transform and pose_transform are supposed to invervene? How are they combined?
Thank you in advance,
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