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[Runtime Bug]: Shaky Polygons / FP Errors #695

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TimTool33 opened this issue Jan 5, 2025 · 3 comments
Open

[Runtime Bug]: Shaky Polygons / FP Errors #695

TimTool33 opened this issue Jan 5, 2025 · 3 comments
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bug Something isn't working jira A jira ticket exists runtime RTX Remix runtime

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@TimTool33
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TimTool33 commented Jan 5, 2025

Describe the bug

In Delta Force Black Hawk Down the friendly AI squadmates and viewmodel hands have rendering issues, the polygons exaggerate themselves and shake around as if its crawling with bugs. I also noticed that my captured scenes are extremely small no matter the scene scale

There are a few other games that have this same issue

https://discord.com/channels/1028444667789967381/1305578291255840871 (Link to Remix discord runtime-help thread)

How do you reproduce the bug?

  1. Open Delta Force Black Hawk Down
  2. Use any remix runtime
  3. Load into a mission and observe your friendly squadmates when they're walking around (ie not sitting in a vehicle)
  4. Shaking polygons / FP errors should be observed

Version

0.2.0 - 0.6.0

Logs

d3d9.log
dfbhd_d3d9.log
bridge32.log
bridge64.log
remix-dxvk.log

Media

20240908141312_1

@TimTool33 TimTool33 added bug Something isn't working runtime RTX Remix runtime triage labels Jan 5, 2025
@DimplyPickle
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Very similar issues occur in (at least):
Thief 2
Painkiller
Richard Burns Rally

@NV-LL
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NV-LL commented Jan 9, 2025

Thanks for reaching out! We've opened REMIX-3819 for internal tracking.

@NV-LL NV-LL added jira A jira ticket exists and removed triage labels Jan 9, 2025
@DimplyPickle
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Possibly related:
#481
#465

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Labels
bug Something isn't working jira A jira ticket exists runtime RTX Remix runtime
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