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[Runtime Bug]: Recent commit causes light artifacting when using rayportals #685

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xoxor4d opened this issue Nov 29, 2024 · 3 comments
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bug Something isn't working jira A jira ticket exists runtime RTX Remix runtime

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@xoxor4d
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xoxor4d commented Nov 29, 2024

Describe the bug

Using runtime builds after commit: Ray tMax NaN Fix and having a rayportal pair in the scene results in:

2024-11-29.14-25-51.mp4

Unchecking either Temporal Reuse or Spatial Reuse "fixes" it. Setting ReSTIR GI Spatial Bias Correction to anything but Pairwise Raytrace does as well.
image

How do you reproduce the bug?

  • Grab the Portal 2 Compatibility mod from: https://github.com/xoxor4d/p2-rtx
  • Use any runtime build that includes the mentioned commit
  • Use the in-game console: map sp_a4_tb_intro and place a portal pair in the first room like shown in the video

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latest

@xoxor4d xoxor4d added bug Something isn't working runtime RTX Remix runtime triage labels Nov 29, 2024
@anon-apple
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Does this bug actually occur in the unmodified Remix runtime? I just ask as you have changed various bits of the shaders in the runtime this Portal 2 compatibility mod, and those very well could be causing these issues (e.g. changing the number of supported ray portals, as this has implications for RTXDI and etc).

@xoxor4d
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xoxor4d commented Dec 2, 2024

@anon-apple Sorry I could have sworn I wrote that it happens on an unmodified runtime build. I've tried with a clean runtime build with no chances from my side. Once with the mentioned commit and once without it

@NV-LL
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NV-LL commented Jan 9, 2025

Thanks for reaching out @xoxor4d! We've opened REMIX-3825 for internal tracking.

@NV-LL NV-LL added jira A jira ticket exists and removed triage labels Jan 9, 2025
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