-
Notifications
You must be signed in to change notification settings - Fork 59
/
Copy pathCompositingPass.h
68 lines (55 loc) · 2.07 KB
/
CompositingPass.h
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
/***************************************************************************
# Copyright (c) 2020-2023, NVIDIA CORPORATION. All rights reserved.
#
# NVIDIA CORPORATION and its licensors retain all intellectual property
# and proprietary rights in and to this software, related documentation
# and any modifications thereto. Any use, reproduction, disclosure or
# distribution of this software and related documentation without an express
# license agreement from NVIDIA CORPORATION is strictly prohibited.
**************************************************************************/
#pragma once
#include <nvrhi/nvrhi.h>
#include <memory>
namespace donut::engine
{
class Scene;
class CommonRenderPasses;
class ShaderFactory;
class IView;
}
class RenderTargets;
class EnvironmentLight;
struct UIData;
class CompositingPass
{
private:
nvrhi::DeviceHandle m_Device;
nvrhi::ShaderHandle m_ComputeShader;
nvrhi::ComputePipelineHandle m_ComputePipeline;
nvrhi::BindingLayoutHandle m_BindingLayout;
nvrhi::BindingLayoutHandle m_BindlessLayout;
nvrhi::BindingSetHandle m_BindingSetEven;
nvrhi::BindingSetHandle m_BindingSetOdd;
nvrhi::BufferHandle m_ConstantBuffer;
std::shared_ptr<donut::engine::ShaderFactory> m_ShaderFactory;
std::shared_ptr<donut::engine::CommonRenderPasses> m_CommonPasses;
std::shared_ptr<donut::engine::Scene> m_Scene;
public:
CompositingPass(
nvrhi::IDevice* device,
std::shared_ptr<donut::engine::ShaderFactory> shaderFactory,
std::shared_ptr<donut::engine::CommonRenderPasses> commonPasses,
std::shared_ptr<donut::engine::Scene> scene,
nvrhi::IBindingLayout* bindlessLayout);
void CreatePipeline();
void CreateBindingSet(const RenderTargets& renderTargets);
void Render(
nvrhi::ICommandList* commandList,
const donut::engine::IView& view,
const donut::engine::IView& viewPrev,
uint32_t denoiserMode,
bool checkerboard,
const UIData& ui,
const EnvironmentLight& environmentLight);
void NextFrame();
};