From 1624b67e26b984d393f053fbf2761e5c6207b44e Mon Sep 17 00:00:00 2001 From: Marco foco Date: Fri, 18 Mar 2016 17:16:16 +0100 Subject: [PATCH] Removing references to /samples/bin from README.md (#2) --- README.md | 9 ++++----- 1 file changed, 4 insertions(+), 5 deletions(-) diff --git a/README.md b/README.md index 65df5c7..4329b43 100644 --- a/README.md +++ b/README.md @@ -6,7 +6,7 @@ Table of Contents * [Overview](#overview) * [GitHub Release Notes](#github-release-notes) -* [Contents of the Archive](#contents-of-the-archive) +* [Contents of the Repository](#contents-of-the-repository) * [Feature Overview](#feature-overview) * [Integration Guide](#integration-guide) * [Version History](#version-history) @@ -32,13 +32,12 @@ This repository uses DXUT as a git submodule. In order to correctly build the pr `git submodule update --init` -Contents of the Archive ------------------------ +Contents of the Repository +-------------------------- - `doc/` Documentation images and slides from talks about FaceWorks. - `include/` C/C++ and HLSL header files to include into your project. - `samples/` source for sample apps demonstrating how to use FaceWorks. - - `samples/bin/` precompiled binaries for sample apps, organized by platform. - `samples/build/` Project/solution files for VS 2012, 2013 and 2015, with 32-bit and 64-bit builds in each. - `samples/externals/` third-party code used by the sample apps. - `samples/d3d11/` interactive D3D11 sample. @@ -145,7 +144,7 @@ NB: it doesn't matter what units are used for vertex positions, as long as the s FaceWorks also depends on two lookup textures, one related to curvature and one to shadows. These textures are not specific to a mesh; you can most likely generate them once and import them into your engine as regular RGB textures, to be re-used across all meshes rendered with FaceWorks. -In the `samples/lut_generator` directory in the FaceWorks archive, there is a utility for generating these LUTs and saving them out as .bmp files. You can also generate the LUTs programmatically using the `GFSDK_FaceWorks_GenerateCurvatureLUT()` and `GFSDK_FaceWorks_GenerateShadowLUT()` functions. Each of these functions accepts a configuration struct detailing the parameters to the generation process. +In the `samples/lut_generator` directory in the FaceWorks repository, there is a utility for generating these LUTs and saving them out as .bmp files. You can also generate the LUTs programmatically using the `GFSDK_FaceWorks_GenerateCurvatureLUT()` and `GFSDK_FaceWorks_GenerateShadowLUT()` functions. Each of these functions accepts a configuration struct detailing the parameters to the generation process. The members of `GFSDK_FaceWorks_CurvatureLUTConfig` are as follows: