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Realease Bundles (for java integration) #103
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This is something I've thought about for a bit, but I haven't moved on yet because OptiX headers are not easily available to fetch in CI. I suppose VisGL could still be done, which is a matter of enabling a build job with the right dependencies. I'm not sure how much work it will be to get it working on Windows, but I think Linux should be a matter of installing the right packages with Is the goal to statically link the devices? I'm not sure the ramifications of a statically linked ANARI front end library with a separately statically linked device library -- that may be a road block if you want to do everything static. If that does incur link issues, you may have to do the build/linking yourself...we shall see. |
I understand it's not an easy task to make something more or less portable with C. It's one of the reasons java dev try to avoid native code as much as possible, it doesn't fit well. We have a CI to build a few C libs but it's a lot of work to keep up to date for just one build every one or two years. It's going to change a lot in the coming years because of Panama which allows us to bind with native code without writing any native code and also share/manage the memory space. It makes everything better,simpler and without overheap. I've try to build Visrtx and also Ospray but failed miserably, some libs too old or missing on my distro, no admin rights for some actions. It ends with a very long list of libs to build at the right version, then configure all the variables right .... it's really frustrating. :( C/C++ projects should adopt a friendly build tool like Rust with Cargo or Java with Maven or Gradle or Ivy. To give a bit of context, I'm working off hours to see if ANARI and the current implementations could be a solution to render OGC 3D tiles. Something like this : https://www.geomatys.com/2018/07/18/3d-tiles-et-enc-en-action/ The goals are numerous, sometimes just a quick snapshot (helide would suffise) sometimes a more immersive navigation with high FPS (VisGL or O3DE would do i guess) and at some point high quality outputs will be required (VisRTX, Ospray). Anari is well designed and should be able to allow us to do all this without changing the code. The problem is setting up every engine, that's no easy task. |
Hello, (and likely hello again jeffamstutz)
Opening an issue here too on the same line as :
Would it be possible to have the CI to make some basic static builds and have those artifacts as part of each release ?
To have the visrtx and visgl anari backends ready to be embedded in Java applications ?
Thanks,
Johann Sorel
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