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bounding box issue #118

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Seeseallllll opened this issue Feb 20, 2023 · 0 comments
Open

bounding box issue #118

Seeseallllll opened this issue Feb 20, 2023 · 0 comments

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@Seeseallllll
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I want to use NDDS to get bounding box of human mesh.

I added component NVCapturableActorTag to the body actor.
However, no matter the body mesh downloaded from the Internet or some third-person character body mesh in UE, all bounding box of captured data are [0,0],[0,0]. Other objects don't have this problem. Why is that?

(Data is captured in the third-person component, but it is the camera's bounding box.)
图例1
图例2

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