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ScribblePancakeTAS
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Updates
-Added comments to TutorialHandler, closes #19
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src/main/java/de/scribble/lp/tasmod/tutorial/TutorialHandler.java

Lines changed: 31 additions & 4 deletions
Original file line numberDiff line numberDiff line change
@@ -12,6 +12,12 @@
1212
import net.minecraftforge.common.config.Configuration;
1313
import net.minecraftforge.fml.common.eventhandler.SubscribeEvent;
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/**
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* Renders an interactive tutorial to the game overlay.
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*
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* @author ScribbleLP
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*
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*/
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public class TutorialHandler {
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public static boolean istutorial;
@@ -25,16 +31,23 @@ public class TutorialHandler {
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public TutorialHandler() {
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}
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public TutorialHandler(int state) {
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this.state=state;
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}
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3139
public void setState(int state) {
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cooldown=cooldowntime;
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this.state = state;
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}
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public int getState() {
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return state;
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}
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/**
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* Get the current text depending on the state
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* @return String[]
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*/
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public String[] getTutorialText() {
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String[] textout;
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switch (state) {
@@ -80,6 +93,9 @@ public String[] getTutorialText() {
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}
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return textout;
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}
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/**
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* Checks for an action that advances or closes the tutorial
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*/
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private void checkForKeys() {
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switch (state) {
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case 0:
@@ -90,7 +106,7 @@ private void checkForKeys() {
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case 8:
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case 11:
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93-
if(Keyboard.isKeyDown(Keyboard.KEY_RETURN)&&cooldown==0) {
109+
if(Keyboard.isKeyDown(Keyboard.KEY_RETURN)&&cooldown==0) { //Checking for presses on the physical keyboard, since tickrate 0 is a thing
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advanceState();
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}
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break;
@@ -113,11 +129,19 @@ private void checkForKeys() {
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break;
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}
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}
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/**
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* Advances the tutorial state and adds cooldown
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*/
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public void advanceState() {
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cooldown=cooldowntime;
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state++;
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}
120139
Minecraft mc= Minecraft.getMinecraft();
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/**
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* Main rendering event. This is needed so it can function in tickrate 0
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* @param event
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*/
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@SubscribeEvent
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public void drawStuff(RenderGameOverlayEvent.Post event) {
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if (istutorial) {
@@ -129,17 +153,20 @@ public void drawStuff(RenderGameOverlayEvent.Post event) {
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int width = scaled.getScaledWidth();
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int height = scaled.getScaledHeight();
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String[] text = getTutorialText();
132-
for (int i = 0; i < text.length; i++) {
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for (int i = 0; i < text.length; i++) { //For every new element in the string array, a new line is created.
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String tex = text[i];
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new Gui().drawString(mc.fontRenderer, tex, width - mc.fontRenderer.getStringWidth(tex) - 10,
135-
10 + 10 * i, 0xFFFFFF);
161+
10 + 10 * i, 0xFFFFFF); //Drawing the text on the screen
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}
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if (cooldown != 0) {
139-
cooldown--;
165+
cooldown--; //Decreasing the cooldown of the button cooldown until it reaches 0
140166
}
141167
}
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}
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//Every String in one place... maybe later with translations
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private final String[] text1={"1. Hi, welcome to this InTeRaCtIvE tutorial on how to use this mod.",
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"",
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"If you have already enough of this text,",

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