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Copy file name to clipboardExpand all lines: doc/en/world-generator.md
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@@ -54,6 +54,9 @@ The main properties described in the configuration file:
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-**heights-bpd** - number of blocks per point of the height map. Default: 4.
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-**wide-structs-chunks-radius** - maximum radius for placing 'wide' structures, measured in chunks.
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-**heightmap-inputs** - an array of parameter map numbers that will be passed by the inputs table to the height map generation function.
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-**player-spawn-radius** - radius of the player spawn zone.
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-**player-min-spawn-height**, **player-max-spawn-height** - specifying the **preferred** vertical spawn zone.
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Specifying a minimum height allows you to minimize the chance of spawning in underground voids, just as specifying a maximum allows you to minimize the chance of spawning on suspiciously dense cloud.
Copy file name to clipboardExpand all lines: doc/ru/world-generator.md
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-**heights-bpd** - количество блоков на точку карты высот. По-умолчанию: 4.
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-**wide-structs-chunks-radius** - масимальный радиус размещения 'широких' структур, измеряемый в чанках.
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-**heightmap-inputs** - массив номеров карт параметров, которые будут переданы таблицей inputs в функцию генерации карты высот.
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-**player-spawn-radius** - радиус зоны спавна игроков.
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-**player-min-spawn-height**, **player-max-spawn-height** - указание **предпочтительной** вертикальной зоны спавна.
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Указание минимальной высоты позволяет минимизировать шанс спавна в подземных пустотах, как и указание максимальной - шанс спавна на подозрительно плотном облаке.
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