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shaders-uniform.qml
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import Qt3D.Core 2.0
import Qt3D.Render 2.0
import "Components"
Scene1 {
// Extra configs for FPS indicator
Entity {
id: root
RenderSettings0 {}
FrameSwap {} // My FPS counter injection
Entity {
id: plane
TrianglePlane0 {
id: geometry
}
Material {
/*
Shader uniform can be set in either:
Material:
qthelp://org.qt-project.qt3d.570/qt3d/qt3drender-qmaterial.html
Effect:
qthelp://org.qt-project.qt3d.570/qt3d/qt3drender-qeffect.html
Technique:
qthelp://org.qt-project.qt3d.570/qt3d/qt3drender-qtechnique.html
RenderPass:
qthelp://org.qt-project.qt3d.570/qt3d/qt3drender-qrenderpass.html
But in different progress of rendering(see later examples).
*/
id: material
effect: Effect {
techniques: AutoTechnique {
renderPasses: RenderPass {
shaderProgram: AutoShaderProgram {
vertName: "shaders-uniform"
fragName: "shaders-uniform"
}
}
}
}
parameters: Parameter {
id: ourColor
name: "ourColor"
value: Qt.rgba(0, greenValue, 0, 1)
property real greenValue: (Math.sin(time.value) / 2.) + .5
Time { // My time animation generator
id: time
}
}
}
components: [geometry, material]
}
}
}