-
Notifications
You must be signed in to change notification settings - Fork 64
/
Copy pathbasic_lighting-exercise1.qml
155 lines (133 loc) · 2.81 KB
/
basic_lighting-exercise1.qml
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
import Qt3D.Core 2.0
import Qt3D.Render 2.0
import Qt3D.Input 2.0
import Qt3D.Extras 2.0
import VirtualKey 1.0
import "Components"
Scene2 {
id: scene
children: VirtualKeys {
target: scene
gameButtonsEnabled: false
color: "transparent"
centerItem: RowKeys {
keys: [
{text:"Space", key:Qt.Key_Space},
]
}
}
Entity {
id: root
RenderInputSettings0 {
id: renderInputSettings
mouseSensitivity: .5 / Units.dp
}
KeyboardDevice {
id: keyboardDevice
}
KeyboardHandler {
id: keyboardHandler
sourceDevice: keyboardDevice
focus: true
onSpacePressed: {
root.useGouraudShader = !root.useGouraudShader;
console.log("useGouraudShader:", root.useGouraudShader);
}
}
property bool useGouraudShader: false
property vector3d lightPos: Qt.vector3d(
Math.cos(time.v1) * Math.cos(time.v2) * 2.,
Math.cos(time.v1) * Math.sin(time.v2) * 2.,
Math.sin(time.v1) * 2.
)
property vector3d viewPos: renderInputSettings.camera.position
property color lightColor: "white"
property color objectColor: "coral"
Time {
id: time
property real v1: value * 1.234
property real v2: value * 1.345
}
CuboidMesh {
id: mesh
}
Entity {
id: object
Transform {
id: objectTransform
}
Material {
id: objectMaterial
effect: Effect {
techniques: AutoTechnique {
renderPasses: RenderPass {
shaderProgram: AutoShaderProgram {
vertName: root.useGouraudShader?
"basic_lighting_gouraud":
"basic_lighting"
fragName: root.useGouraudShader?
"shaders-interpolated":
"basic_lighting"
}
parameters: [
Parameter {
name: "lightPos"
value: root.lightPos
},
Parameter {
name: "viewPos"
value: root.viewPos
},
Parameter {
name: "lightColor"
value: Qt.vector3d(
root.lightColor.r,
root.lightColor.g,
root.lightColor.b
)
},
Parameter {
name: "objectColor"
value: Qt.vector3d(
root.objectColor.r,
root.objectColor.g,
root.objectColor.b
)
}
]
}
}
}
}
components: [mesh, objectTransform, objectMaterial]
}
Entity {
id: lamp
Transform {
id: lampTransform
translation: root.lightPos
scale: .2
}
Material {
id: lampMaterial
effect: Effect {
techniques: AutoTechnique {
renderPasses: RenderPass {
shaderProgram: AutoShaderProgram {
vertName: "basic_lighting"
fragName: "shaders-uniform"
}
parameters: [
Parameter {
name: "ourColor"
value: root.lightColor
}
]
}
}
}
}
components: [mesh, lampTransform, lampMaterial]
}
}
}