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Copy pathCMakeLists.txt
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CMakeLists.txt
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add_definitions(-std=c++11 -DJSON_NOEXCEPTION=true)
include_directories(common)
include_directories(.)
set(MEM_SRCS
prime1/CAABB.hpp
prime1/CCameraManager.hpp
prime1/CGameGlobalObjects.hpp
prime1/CMatrix4f.hpp
prime1/CPair.hpp
prime1/CQuaternion.hpp
prime1/CReservedVector.hpp
prime1/CStateManager.hpp
prime1/CVector3f.hpp
prime1/Prime1ConsoleDumper.hpp
prime1/SObjectTag.hpp
prime1/CAABBPrimitive.hpp
prime1/CFirstPersonCamera.hpp
prime1/CGameState.hpp
prime1/CObjectList.hpp
prime1/CPlayerCameraBob.hpp
prime1/CRBTree.hpp
prime1/CSimplePool.hpp
prime1/CTransform.hpp
prime1/CWorld.hpp
prime1/CBallCamera.hpp
prime1/CGameAllocator.hpp
prime1/CHealthInfo.hpp
prime1/CObjectReference.hpp
prime1/CPlayerState.hpp
prime1/CRandom16.hpp
prime1/CSpherePrimitive.hpp
prime1/Prime1JsonDumper.hpp
prime1/actors/CActor.hpp
prime1/actors/CEntity.hpp
prime1/actors/CGameCamera.hpp
prime1/actors/CMorphBall.hpp
prime1/actors/CPhysicsActor.hpp
prime1/actors/CPlayer.hpp
prime1/actors/CPlayerGun.hpp
prime1/rstl/rstl.hpp
prime1/Prime1JsonDumper.cpp
prime1/Prime1ConsoleDumper.cpp
common/MemoryBuffer.cpp
prime1/CGameArea.hpp)
add_library(primememorydumping ${MEM_SRCS})