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We enabled rejoin on ZetaGlest but didn't fix the OOS issue.
I wonder if now that #155 is fixed, that would help...
The text was updated successfully, but these errors were encountered:
We tried today, but didn't even get an option to rejoin the game setup of a running game (server was not accepting players)
A little extra history, maybe with some clues, man
glest/glest-source#5 (comment)
glest/glest-source#21
Ways to simulate lag for testing
https://wiki.linuxfoundation.org/networking/netem
or
@Rampoina
I just did pkill -SIGSTOP megaglest and then after a few seconds pkill -SIGCONT megaglest
cc @Jammyjamjamman
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You can see up above the option is enabled
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We enabled rejoin on ZetaGlest but didn't fix the OOS issue.
I wonder if now that #155 is fixed, that would help...
The text was updated successfully, but these errors were encountered: