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GameRPC problem (SetTransform) #135

@Pinguu-dev

Description

@Pinguu-dev

Introduction

As soon as the transform is changed by a player next to another player, the game RPC is called for both players. However, the server only claims to have sent it to the "right" player.

Reproduction
Simply teleport to a coordinate. However, both the target and the executing player must be streamed. So it's best to just increase Z by 20, you will take the other player with you.

Video
https://www.youtube.com/watch?v=OIvaGBLa3IQ

The first player spawns which performs an entity:setPosition, and the second player is also teleported there.
(ignore the lags, other issue from us^^)

Ideas
Based on my own instinct, I would say that a game RPC is currently sent to every player. \o/

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